kidegan wrote:here is build chart that was in use for tournament play before current build chart. no start speed acc is start speed. acc 20,40,60(0,1,2) dec 20,40 ,60(0,1,2) top speed 120,140,160,180,200(franklin the rocket always has ts of 200)(-1,0,1,2,3) wear 4,5,6,7,8 (-1,0,1,2,3)
This doesn't look like the build table I'm familiar with where you picked 8 points. How many points were allowed in this table?
kidegan wrote:everyone starts with same amount of skill that is up to gm. i used one -3 and 6 -1
I'm not a big fan of the idea of everyone starting with the same skill. Why remove that as a decision point?
kidegan wrote:under these builds... the bidding for start grid was much more lively... under current chart,unless you have 100 ss there is no reason to bid for 1st or second row,so guys with 100 ss are only ones bidding on pole,so they get pole much cheaper than what should be paid.
I disagree with that. In the current system, a race-from-the-front car can be very fragile, and need to hit certain lines to maintain their lead. That can cause very fierce bidding for the pole. In the last 5 years, I've regularly seen bids for pole go for anywhere from 8-11. The last time I raced Monaco the top three bids were 13, 11, and 10.5. You never got bidding like that under the old system.
kidegan wrote:under these builds, the pack did not spread out so fast... a person could still win from front, but it also seemed cars could "come out of clouds " and win (with out crashes assisting)... there was still break aways,but it seemed like a lot more battling, now if you start slow after a few turns you could be back 15+ spaces
Again, I just have to disagree. You seem to be saying that starting so far back leaves you no chance of winning unless there are crashes. And I just don't agree with that. In fact, Rando all this year has been running a race-from-the-back with full wear strategy that's been paying off well for him. He won a race at WBC this year doing just that, and then got 2nd place in the finals doing it again. Also, I just won the Circuit of the Americas in Doug's league with that strategy.
All that said, I'm fine with trying Kidegan's suggestion of removing start speed altogether and making it part of Acceleration. He's right in the sense that bidding will have a more profound effect on who the winner is, even if I disagree with his other arguments.
The real problem with doing this though is that we have don't have a good idea of what else we'll need to change. Any changes we make to our league will invariably mean that the next several races will be nothing but testing how well we did. Sometimes that's fun, sometimes not so much (like when we screwed up and by the third race everyone figured out that 80/80/full wear was the only way to win).