Most of the stuff in this thread pertaining to rules has been consolidated by Kal and I into a single document. If you are playing, I suggest you put the google doc address into your favorites for quick reference.
Redscape Grand Prix Rules
This information is to help you get started on understanding a fairly simple and fun multi-player game. The boardgame was last published by Avalon Hill in the late 1970's. The rules from that game still form the foundation of what is played here.
The object of the game is to win a race in an F1 style race car. Doing that requires the following:
1) Build a car. You are allotted points that can be put towards categories that include top speed, start speed, acceleration, deceleration, and 'wear points' (used up when your car exceeds its capabilities). A sixth category, Skill Points, has been added by the WBC (World Boardgaming Championship) which we will use here as well.
2) Race. Every turn you will determine your speed & plot a course on the track. This is done simultaneously with the other racers. The car in front (with some tiebreakers if necessary) will move first, followed by the rest. In the PBEM game, all players will send their plots to the GM for adjudication, a slightly different process than the live version. There are special rules for slipstreaming, passing, and blocking. And of course there is always the potential for crashes!
3) Win. First car across the finish line wins. Simple as that.
Here is a link to the 1977 AH ruleset.. Look these over to get a sense of how the game flows.
Here are the WBC rules that have been modified for PBEM. A special thanks to Doug Schulz for publishing these rules.
Doug's amazing repertoire of track maps.
PBEM Ordering Rules
Before the race begins:
1. Drivers must submit an email with their car builds. The WBC ruleset is used (2 points to spend).
2. Submit a bid for starting position. Bids are in wear & skill points (1 wear = 2 skill) with no min / max bid. Dice roll breaks ties.
Plotting your race car:
I've developed a standard order template, attached below. There are three sections:
1. Race plot which includes speed, lane selection, etc...
2. Choose how to deal with emergency braking & cornering.
3. How many driver skill points to apply to possible dice rolls.
In some instances you may wish to create several conditional plots based on what happens in front of you. If you are specific in your desires this is fine as long as your speed is always the same!
I will add to and/or amend this page as needed.
If you are interested in racing, post below or send an email to mpolcen ~at~ verizon ~dot~ net. Have fun!
Relevant Charts & Order Template
Redscape Grand Prix Rules
This information is to help you get started on understanding a fairly simple and fun multi-player game. The boardgame was last published by Avalon Hill in the late 1970's. The rules from that game still form the foundation of what is played here.
The object of the game is to win a race in an F1 style race car. Doing that requires the following:
1) Build a car. You are allotted points that can be put towards categories that include top speed, start speed, acceleration, deceleration, and 'wear points' (used up when your car exceeds its capabilities). A sixth category, Skill Points, has been added by the WBC (World Boardgaming Championship) which we will use here as well.
2) Race. Every turn you will determine your speed & plot a course on the track. This is done simultaneously with the other racers. The car in front (with some tiebreakers if necessary) will move first, followed by the rest. In the PBEM game, all players will send their plots to the GM for adjudication, a slightly different process than the live version. There are special rules for slipstreaming, passing, and blocking. And of course there is always the potential for crashes!
3) Win. First car across the finish line wins. Simple as that.
Here is a link to the 1977 AH ruleset.. Look these over to get a sense of how the game flows.
Here are the WBC rules that have been modified for PBEM. A special thanks to Doug Schulz for publishing these rules.
Doug's amazing repertoire of track maps.
PBEM Ordering Rules
Before the race begins:
1. Drivers must submit an email with their car builds. The WBC ruleset is used (2 points to spend).
2. Submit a bid for starting position. Bids are in wear & skill points (1 wear = 2 skill) with no min / max bid. Dice roll breaks ties.
Plotting your race car:
I've developed a standard order template, attached below. There are three sections:
1. Race plot which includes speed, lane selection, etc...
2. Choose how to deal with emergency braking & cornering.
3. How many driver skill points to apply to possible dice rolls.
In some instances you may wish to create several conditional plots based on what happens in front of you. If you are specific in your desires this is fine as long as your speed is always the same!
I will add to and/or amend this page as needed.
If you are interested in racing, post below or send an email to mpolcen ~at~ verizon ~dot~ net. Have fun!
Relevant Charts & Order Template