1. There appears to be somewhat of a consensus that you need a 1 or a 2 defensively at SS , 2b , or CF. Other positions are harder to say because you are paying for that defense and ultimately sacrificing pitching or offense to get it. It's trial and error as to what minimum defense you will accept at each position--you can get some great offensive players cheaply with poor defense so this takes a lot of trial and error and probably just individual preference to get the right balance. I have seen opinions all over the place from successful owners.
2. A 50/30 hitting vs pitching split seems to be a baseline. One owner advised 35 million for pitching in a pitching ballpark and 25 in a hitter's ballpark
3. OBP, BA and speed in pitcher's ballpark; OBP and power in hitter's ballpark.
4. Using 24 players seems to be a consensus.
5. Make sure you are not leaving $ on the bench.
6. Focus on top five pitchers and top 9 hitters. One strategy said 70 mill for those guys and 10 mill for rest. Be careful of spending too much on relievers you do not use.
7. Match-up relief can be good but make sure it's not terrible against bad side
8. Be wary of pitchers of high hr numbers (particularly if your park allows hrs) I follow the 1 hr/10 inning rule myself.
9. Be mindful of DP. Too many GbA (hard hit ground ball) on a hitter's card can reduce his value.
10. I saw some talk about clutch hitting but I am not getting it. On hitter's card there is a $
sign in certain results which changes a single to an out if a runner is in scoring position and two outs. But it seems to be a minor thing on most cards and the way it seems to be work is an absence of $ means you are more clutch. From watching a lot of games it seems (not certain) that hitters get worse in late-game pressure situations (game is tied or close) but I don't know how it does it. At this point I am not seeing clutch performance as being significant on cards and if the computer is using something else I don't know what it is.
11. Adjust your team to your ball park.
12. Adjust your team to your division.
13. Be careful of too many moves that deplete the overall salary of your team. You are losing something when you cut salary so you have to be careful.
14. One owner likes high BA, high OBP, and high slug for a line-up and make sure you have good 1-9 hitters so line-up turns over. .300, .400, .500 would be perfect line- up for him. I tend to agree (though you can't get that high of team OBP but maybe .300, .370,.500 is possible) And if you go with pitching strategy going to be tough to do.
15. Careful at overusing relief pitchers due to fatigue. Also, I read that errors do not cause fatigue. I was wondering why Utley is so cheap when his a 2 at second and good hitter and I guess it has to do that he is 2e23 (high errors). And maybe injury propensity (I don 't know that the game factors it in, it seems like it does given salaries of injury prone players--and I saw post that says it does)
16. Be careful of injury-prone players. Not sure what cut-off should be but a 5 or 6 seems problematic to me. Might also need to look at their card to see how often they get hurt.
17. I think having 1 top closer is advisable and seems like this is somewhat recommended. Don't spend too much on relief though--1 top guy, the rest probably not that expensive. This is a trial and error thing as to what balance you like. R2s can be advisable to avoid bullpen getting fatigued.
18. Pay attention to # on card. This is the ballpark hr effect and it can be huge on some cards. If you have hitter's ballpark you want guys with a lot of them.
19. I'm not a hundred percent sure but an asterisk next to steal rating appears to mean that a player must be held on by the other team and this increases batting average. So if you have a lot of guys with this your team batting average is going to be higher than expected.
20. Platoons can give you more offense but too many can be problematic. My last team had a lot and I saw so many abs with my players on their bad side against relievers.
21. Saw this on defense:
SS--6 X chances
2b--5 X chances
CF/3b 3 X chances
All others 2 X chances (C may be 3)
One owner argued that CF defense more important because of extra bases due to bad defense as opposed to 3b. He ranked defense priority as SS,2B, CF, 3b, RF (arm), LF, 1b (unknown catching)
Also saw comparison that a 4e10 as was equivalent to a 1e84 ss (so 74 more runners for a 4 vs 1)
One owner said questionable to use 4 or 5 OF (May be due to extra base poss)
22. The 4 Sp* (3 day rest strategy). I was thinking of using it last season. Cardinals did and are on finals.
It's a start. These are just ideas , some more certain than others (d up the middle is pretty certain)