1.0 Tournament Overview
2.0 Definition and explanation of a “Gunboat” (no press) tournament.
3.0 Timetable
3.1 The tournament will be conducted over the second half of 2010, beginning July 1st 2010 and ending in early 2011.
3.2 Registration will be available beginning May 30th.
3.2.1 You may register by E-mailing (orangesfwr (at) gmail.com) or private messaging the tournament director.
3.2.2 Registration will be on a ‘first-come, first-served’ basis.
3.2.3 If there are not at least forty-nine participants by June 25th, the tournament may be postponed, or cancelled, at the discretion of the tournament director.
3.3 The tournament’s objective will be to clear one game year per week. Therefore, deadlines will be set at two weekdays per phase (no orders will be due on Saturdays, Sundays, or specified holidays). Due to the gunboat nature of the tournament, this pace should be easy to maintain for the GM and players alike.
3.4 All games within each round will be adjudicated, posted, and E-mailed to players at approximately the same time.
3.4.1 For ease of communication, the tournament director my simply BCC the entire tournament with a message indicating that the latest results are available on the Redscape website.[/list]
4.0 Structure
5.0 Advancement and Scoring
- 1.1 The “Deadly Sins” tournament (henceforth: “tournament”) will be a forty-nine player, three-round, individual gunboat (no press) diplomacy tournament open to all Redscape members who have completed at least one game (any variant) on the site.
1.2 orange/GMBobby will act as the tournament director, as well as each game’s GM.
2.0 Definition and explanation of a “Gunboat” (no press) tournament.
- 2.1 For the purposes of this tournament, participants and nation identities will not be announced or made public, and no press or communication between players will be allowed during games or between rounds. Player identities will be known only to the tournament director, and will be preserved until the conclusion of the tournament.
2.2 Attempts to communicate with other players, discern another player’s identity, or announce to another member of the site that you are participating in the tournament will be considered cheating, and will be grounds for removal from the tournament at the discretion of the tournament director.
2.2.1 A player so removed from the tournament will forfeit all rights to their score and position within the tournament, as well as eligibility to be named champion.
2.3 Use of orders to communicate
2.3.1 The use of written orders to communicate strategy and intention is within the scope of a gunboat game, and may be utilized.
2.3.1.1 As an example, a German player may order “A Berlin S A Moscow – Vienna”, even though the order obviously cannot succeed, even if there is no Russian unit in Moscow, in order to communicate to the Russian player that Germany seeks peace, and assistance against Austria. The order will be invalid, but it will be posted as written.
2.3.1.2 Germany may not order “A Berlin supports Russia against Austria, and hopes that Russia will join Germany in pursuing a two way draw”. This type of message would be considered “press”. The order will be deemed invalid, and all that will be posted is “A Berlin Holds (invalid order - press)”.
2.3.1.3 Determination of what constitutes “press” is the sole discretion of the tournament director.
2.4 What to do if you become aware of a participant or player’s identity
2.4.1 Do not communicate with that player regarding the tournament in any way, shape, or form.
2.4.2 Contact the tournament director and explain what you know and how you found out.
2.4.3 There will be no consequences for what is determined to be an honest mistake, but the tournament director does need to know if it happens.
2.4.3.1 If a player is knowingly trying to communicate with you about the tournament, you should inform the tournament director so that the offending player can be removed, and replaced.
3.0 Timetable
3.1 The tournament will be conducted over the second half of 2010, beginning July 1st 2010 and ending in early 2011.
3.2 Registration will be available beginning May 30th.
3.2.1 You may register by E-mailing (orangesfwr (at) gmail.com) or private messaging the tournament director.
3.2.2 Registration will be on a ‘first-come, first-served’ basis.
3.2.3 If there are not at least forty-nine participants by June 25th, the tournament may be postponed, or cancelled, at the discretion of the tournament director.
3.3 The tournament’s objective will be to clear one game year per week. Therefore, deadlines will be set at two weekdays per phase (no orders will be due on Saturdays, Sundays, or specified holidays). Due to the gunboat nature of the tournament, this pace should be easy to maintain for the GM and players alike.
3.4 All games within each round will be adjudicated, posted, and E-mailed to players at approximately the same time.
3.4.1 For ease of communication, the tournament director my simply BCC the entire tournament with a message indicating that the latest results are available on the Redscape website.[/list]
4.0 Structure
- 4.1 Round 1
4.1.1 Round 1 of the tournament will feature seven (7) boards and forty-nine (49) players.
4.1.2 Each game in Round 1 will have a mandatory DIAS imposed after the fall (autumn) retreats of 1908.
4.1.2.1 An early DIAS is not allowed. A board may end early only by solo victory.
4.2 Round 2
4.2.1 Round 2 of the tournament will feature two (2) boards and fourteen (14) players.
4.2.2 Each game in Round 2 will have a mandatory DIAS imposed after the fall (autumn) retreats of 1908.
4.2.2.1 An early DIAS is not allowed. A board may end early only by solo victory.
4.3 Round 3 – Championship
4.3.1 Round 3 of the tournament will feature one (1) championship board consisting of seven (7) players.
4.3.2 The championship round will have a mandatory DIAS imposed after the fall (autumn) retreats of 1914.
4.3.2.1 An early DIAS is allowed by active consent of all remaining (non-eliminated) players.
5.0 Advancement and Scoring
- 5.1 Advancement
5.1.1 Of the forty-nine (49) players in Round 1, only fourteen (14) will advance to Round 2. Two players of each nation will advance from Round 1 to Round 2.
5.1.1.1 This provides both a competition on the player’s board, and, a competition with players on other boards playing the same nation.
5.1.1.1.1 As an example, each Russian player will compete on his own board for points, and, with Russian players on other boards to earn the “Best Russia” or “Second Best Russia” titles, which allow for advancement to Round 2.
5.1.1.2 The primary determinant of “Best [Nation]” and “Second Best [Nation]” will be total SCs at the game’s conclusion.
5.1.1.3 The secondary determinant will be total score at the game’s conclusion.
5.1.1.4 Due to this structure, some boards may have more of its players advance to Round 2 than other boards, and there is no guarantee that a player from each board will advance.
5.1.1.4.1 As an example, if Board 1 ends in a three-way draw where each player ends with appx. 11SCs and a total of appx. 74 points, and Board 2 ends in a seven-way draw in which each player ends with appx. 5SCs and a total of appx. 39 points, the three surviving players on Board 1 may all advance to Round 2, while the seven players on Board 2 may all fail to advance.
5.1.1.5 In addition, having a higher number of SCs or a higher total score in Round 1 than another player does not guarantee priority in advancing to the Round 2.
5.1.1.5.1 As an example, an English player that finishes Round 1 with 10 SCs and 75 points, but is the third best England, will not advance to Round 2, while an Austrian player that finishes with 7SCs and 50 points, and is the second best Austria, will advance to Round 2.
5.1.1.6 This structure was devised to offset the potential advantage or disadvantage of playing a perceived “strong” or “weak” nation in Round 1.
5.1.2 The highest cumulative score for each player through both Round 1 and Round 2 will determine advancement from Round 2 to Round 3, as well as seeding.
5.1.2.1 The top seed for Round 3 (based on cumulative score) will be allowed to choose their nation, provided it is not a nation that the player has played previously in the tournament.
5.1.2.2 The second highest seed for Round 3 will then be allowed to choose their nation, provided it is not a nation that the player has played previously in the tournament, and that it is not the nation already chosen by the top seed.
5.1.2.3 This scheme will continue until all nations have been chosen, or, until it is no longer possible for a player to choose in a way that eliminates the possibility that another player will play a nation they have already played in the tournament.
5.1.2.3.1 Sounds complicated, but really it isn’t. Stated preferences may be used to speed assignments along - the tournament director will assist in this process.
5.1.2.4 Seeds and their choices will NOT be announced to avoid revealing the top ranked player, and potentially ‘giving away’ their history within the tournament.
5.2 Scoring
5.2.1 All supply centers are worth one (1) point.
5.2.2 A player’s score for each year will be calculated by adding the total number of owned supply centers following that year’s fall (autumn) retreat phase.
5.2.2.1 The maximum score in any year is eighteen (18). If a player ends a year with more than eighteen (18) supply centers, they will still earn only eighteen (18) points for that year.
5.2.3 A player’s score for each round will be found by adding the total number of points for each year of play, and accounting for any bonus or penalty points.
5.2.4 A player’s total cumulative score will be calculated by adding the total number of points from each game round.
5.2.5 Bonus Points and Penalties
5.2.5.1 A player will earn eighteen (18) bonus points, plus an additional eighteen (18) bonus points for every remaining game year, by achieving a solo victory [gaining eighteen (18) supply centers prior to the established deadline].
5.2.5.2 Each player on a board where another player has achieved a solo victory [gained eighteen (18) supply centers prior to the established deadline] will incur a three (3) point penalty, plus an additional three (3) point penalty for every remaining game year. This penalty applies to both surviving and eliminated players.
5.2.5.3 As an example: If Russia solos in 1906, Russia earns [18 + (18 * 2)], or 54 bonus points. Every other player on the board incurs a penalty of [3 + (3 * 2)], or 9 penalty points each.