Great to see so much feedback already! Much appreciated.
(3) The first round is so taxing to adjudicate, might it to be prudent to enlist some guest gms to assist in handling the first round?
Round 1 took approximately two hours per movement phase for adjudication and basic review, and about an hour of data harvesting. I was easily spending 10hrs a week on the tournament. The nice thing was that R1 was only two months, and R2 and R3 were much much easier.
One of my concerns with farming out R1 are that others may not be as focused on getting the adjudications out on schedule. As a site we have not been able to coordinate this well in the past (think Patriot Games), and that is with a weekly deadline as opposed to a more taxing semi-daily. Then you have to look at having backup GMs, which could mean community E-mail boxes...just not sure if I want to take this tournament down that road. But it could become necessary.
(4) Love the consistent deadlines with some grace period until adjudication. Were there any NMRs?
All in there were 22 player NMRs, although some of these resulted in replacements being tapped before the deadline, which meant orders were used.
10 games = appx. 2.2 NMRs per game
Given the deadlines, I think that's pretty reasonable.
We also had five players withdraw or abandon. Dr. Jack Jennings & corruptone NMRd S'01 and were immediately replaced (I had backups waiting in the wings). Geezerguy had to bow out in R2 and was replaced by Green Arrow. Green Arrow had previously served as a stand in for andreaz while he was on vacation.
Sounds like the biggest and most resounding rule that needs to be addressed is the retreats. Admittedly I didn't like seeing NRRs cause such large swings in power, although I loathe the idea of default retreats. Your proposals do seem reasonable.
1) Retreats must be submitted in advance (with a boilerplate reminder included with every adjudication)
2) If a retreat is not submitted, units will retreat in the following manner:
-Available owned Home Supply Center (alphabetical order A-Z)
-Available unowned Home Supply Center (alphabetical order A-Z)
-Available owned neutral Supply Center (alphabetical order A-Z)
-Available unowned neutral Supply Center (alphabetical order A-Z)
-Available owned foreign Supply Center (alphabetical order A-Z)
-Available unowned foreign Supply Center (alphabetical order A-Z)
-Any available non-supply center territory (alphabetical order A-Z)
The other issue that seems to come up is the schedule. While I don't want to go with Monday, Thursday, Friday because this gives me no cushion in the event that I miss a deadline, I would be willing to consider Monday Thursday Saturday. This gives roughly the same amount of time between deadlines, but extends play to weekends, which I thought players would want to avoid. Thoughts on this? Keep in mind that we have players from all different time zones.
Another suggestion was to reveal players as they are eliminated. I don't have a problem with this per se
, but would that kill the surprise?
Good start to the discussion, keep it coming!