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Post 20 May 2012, 9:08 am

Westeros 1 Mustering
In turn order, players muster new units in every one of their areas containing a Castle or Stronghold.

Westeros 2 Dark Wings, Dark Words - Wildlings Advance
The holder of the Messenger Raven token must choose one of the following: a) All players must bid for position on the three Influence tracks , b) All players collect Power tokens for the power icons on the game board and ports or 3) Nothing Happens.

Westeros 3 Put To the Sword
The holder of the Valyrian Steel Blade token chooses one of the following conditions for this Planning Phase: a) Defense Orders cannot be assigned b) March +1 Orders cannot be assigned or c) No restrictions.

--------------------

Wildlings Advance to 4

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Westeros 1 Mustering
In turn order, players muster new units in every one of their areas containing a Castle or Stronghold.

Baratheon 3,2,2
Dragonstone: 1 fleet in the port, and 1 footmen
King's Landing: 1 Knight
Crackclaw Point: upgrade Footmen to Knight
Storm's End: 1 Fleet in the port

Tyrell: 3,2,2
the Reach - Footman to knight
Highgarden - Footman to knight
Oldtown - Knight

Martell 3,2,2
Starfall: Upgrade knight
Yronwood: Upgrade siege
Sunspear: Ship in ESS

Stark 3,2
Winterfell add knight
White harbor add fleet in port
Moat calin upgrade to knight
Seagard add knight
The eyrie add footman

Greyjoy 3,2,2
Pyke - Upgrade Footman to Siege Engine

Lannister 3,2,2
Lannisport: one Ship in port, upgrade Footman to Siege
Riverrun: upgrade both Footmen to Knights
Harrenhal: upgrade Footman to Knight
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Post 02 Jun 2012, 5:28 am

Westeros 2 Dark Wings, Dark Words - Wildlings Advance
The holder of the Messenger Raven token must choose one of the following: a) All players must bid for position on the three Influence tracks , b) All players collect Power tokens for the power icons on the game board and ports or 3) Nothing Happens.

Martell Chooses - Clash of Kings - All players must bid for position on the three Influence tracks

As Holder of the iron Throne Baratheon determines placement of tied bids

Bids on the Iron Throne:

Stark Bids 4
Martell Bids 3
Lannister Bids 1
Tyrell Bids 1
Baratheon Bids 0
Greyjoy Bids 0
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Post 02 Jun 2012, 5:29 am

As Holder of the Iron Throne Stark determines placement of tied Houses.

Fiefdom Track

Tyrell Bids 5
Martell Bids 3
Greyjoy Bids 1
Lannister Bids 1
Stark Bids 0
Baratheon Bids 0
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Post 02 Jun 2012, 5:30 am

As Holder of the Iron Throne Stark determines placement of the tied Houses

Kings Court

Martell Bids 5
Tyrell Bids 3
Greyjoy Bids 3
Baratheon Bids 1
Lannister Bids 1
Stark Bids 0
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Post 08 Jun 2012, 7:46 am

Order Assignments:

Stark
-Seagard: Attack -1
-The Twins: Attack +0
-Moat Calin: Support +0
-The Mountains of the Moon: Support +0
-White Harbor: Defend +1
-Winterfell: Defend +1
-The Eyrie: CP
-Castle Black: CP
-Bay of Ice: Raid
-The Narrow Sea: Raid
-The Fingers: N/A
-The Shivering Sea: N/A
-Winterfell Port: N/A
-White Harbor Port: N/A

Martell
-Sea of Dorne: Support+1*
-East summer sea: Support
-The boneway: Support
-Starfall CP*
-Salt shore CP
-Sunspear port CP
-Prince's pass raid
-Yronwood: March+1*
-Shipbreaker bay: March+0
-Sunspear: March-1

Lannister ***
-Lannisport: Support
-Lannisport port: Support
-The Golden Sound: Defend +1
-Riverrun: Defend +1
-Stoney Sept: March +0
-Harrenhal: March -1

Tyrell ***
-the Arbor - Consolidate power
-sunset sea - raid
-Dornish Marches - raid
-redwyne straights - support
-West Summer Sea - support
-Three towers - Consolidate power
-Oldtown - March +0
-Highgarden - march -1
-Searoad Marches - march +1*
-Blackwater - raid*
-the Reach - Defence +1
-Oldtown Harbor - Consolidate*

Baratheon *
-Storm's End: March -1
-Kingswood: March +0
-King's Landing: CP
-Dragonstone: CP
-Blackwater Bay: Defend +2*
-Crackclaw Point: Support
-Dragonstone Port: Raid

Greyjoy **
Ironman's Bay - Support
Pyke - March +1*
Pyke Port - Support
Greywater Watch - March 0
Flint's Finger - Defend +2*
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Post 08 Jun 2012, 7:48 am

Order Assignments:

Stark
-Seagard: Attack -1
-The Twins: Attack +0
-Moat Calin: Support +0
-The Mountains of the Moon: Support +0
-White Harbor: Defend +1
-Winterfell: Defend +1
-The Eyrie: CP
-Castle Black: CP
-Bay of Ice: Raid
-The Narrow Sea: Raid
-The Fingers: N/A
-The Shivering Sea: N/A
-Winterfell Port: N/A
-White Harbor Port: N/A

Martell
-Sea of Dorne: Support+1*
-East summer sea: Support
-The boneway: Support
-Starfall CP*
-Salt shore CP
-Sunspear port CP
-Prince's pass raid
-Yronwood: March+1*
-Shipbreaker bay: March+0
-Sunspear: March-1

Lannister ***
-Lannisport: Support
-Lannisport port: Support
-The Golden Sound: Defend +1
-Riverrun: Defend +1
-Stoney Sept: March +0
-Harrenhal: March -1

Tyrell ***
-the Arbor - Consolidate power
-sunset sea - raid
-Dornish Marches - raid
-redwyne straights - support
-West Summer Sea - support
-Three towers - Consolidate power
-Oldtown - March +0
-Highgarden - march -1
-Searoad Marches - march +1*
-Blackwater - raid*
-the Reach - Defence +1
-Oldtown Harbor - Consolidate*

Baratheon *
-Storm's End: March -1
-Kingswood: March +0
-King's Landing: CP
-Dragonstone: CP
-Blackwater Bay: Defend +2*
-Crackclaw Point: Support
-Dragonstone Port: Raid

Greyjoy **
Ironman's Bay - Support
Pyke - March +1*
Pyke Port - Support
Greywater Watch - March 0
Flint's Finger - Defend +2*
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Post 08 Jun 2012, 7:53 am

Martell's Raven:

"Lets see what those wildlings are up to"

"Put it back on top of the deck."
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Post 08 Jun 2012, 7:53 am

Raids:

Stark:
remove the raid in Bay of Ice

Martell:
raid Tyrell's raid in dornish

Tyrell:

the Blackwater will raid Kingslanding

Tyrell gains 1 Power Token for the Raid on King's Landing
Baratheon has no Power tokens to lose.

No valid raid for baratheon,

2nd Raids:

Stark
lift the narrow sea raid

Tyrell:
lift my raid at sunset sea
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Post 10 Jun 2012, 8:46 am

Seagard
Siege engine to greywater watch
Siege engine and knight to moat calin

Battle Commences:

Stark attacks with +0 Seige Engine -1 March +4 support Moat Calin (Seige Egine, 2 Knights) = 3
Greyjoy defends with +2 (2) Footmen +3 support Ironman's Bay (3 ships) = 5

Battle Resolution:

Stark Combat Strength +0 Seige Engine -1 March +4 support +2 = 5
Greyjoy Combat Strength +2 (2) Footmen +3 support Ironman's Bay (3 ships) +2 = 7

Greyjoy wins 7 v 5

Casualties:

No Swords, no Casualties

Retreat:

Siege Engine does not retreat, destroyed.
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Post 18 Jun 2012, 5:40 am

Martell:

Siege engine from Highgarden to Searoad marches.

Battle Commences:

Martell attacks with +1 ship = 1
Baratheon defends with +1 Ship +2 defense token = 3

House Cards:

Darkstar Combat Strength 2
Swords 1 Forts 0
Patchface Combat Strength 0
Special Ability: After combat you may look at your opponent's hand and discard one card of your choice.

Special Ability Resolution:
Baratheon - TBA - Discard the Red Viper

Battle Resolution:

Martell Combat Strength +1 ship +2 HC = 3
Baratheon Combat Strength +1 Ship +2 defense token +0 HC = 3

Conflict is tied 3 v 3. Martell is higher on the Fiefdom track thus wins the battle.

End of Battle Resolution:
Casualties:

Martell has 1 Sword, Baratheon has no Forts. Baratheon's ship is destroyed.
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Post 18 Jun 2012, 5:40 am

Lannister:

Harrenhal: March one Knight to Blackwater. Leave token at Harrenhal. Call for support from Crackclaw Point.

Baratheon will support Lannister

Battle Commences:

Lannister attacks with +2 Knight -1 March +2 Support Crackclaw Point = 3
Tyrell defends with +1 Footman = 1

House Cards:

Ser Jaime Lannister Combat Strength 2
Swords 1 Forts 0
Randyll Tarly Combat Strength 2
Swords 1 Forts 0

Battle Resolution:

Lannister attacks with +2 Knight -1 March +2 Support +2 HC = 5
Tyrell defends with +1 Footman +2 HC = 3

Lannister wins 5 v 3

Casualties:

Lannister has 1 Sword Tyrell has no Forts. The footman is destroyed.

Tyrell March:

Siege engine from Highgarden to Searoad marches.

Baratheon:
Storm's End: 1 Knight to Kingswood

Greyjoy:
Two Footmen Greywater Watch -> Moat Calin

Battle Commences:

Greyjoy attacks with +2 (2) Footmen = 2
Stark defends with +4 (2) Knights = 4

House Cards:

Balon Greyjoy - Combat Strength 2
Special Ability: The printed combat strength of your opponent's House card is reduced to 0.
Roose Bolton Combat Strength 2
Special Ability: If you lose this combat, return your entire House card discard pile into your hand (including this card).

Special Ability Resolution:

Greyjoy - Stark's HC combat Strength becomes 0
Stark - TBA - Roose Bolton is returned to Starks HC deck.

Battle Resolution:

Greyjoy attacks with +2 (2) Footmen +2 HC = 4
Stark defends with +4 (2) Knights +0 HC = 4

Battle is tied 4 v 4. Greyjoy is higher on the Fiefdom Track thus wins the battle.

Retreat:

Siege Engine can not retreat and is destroyed. Two knights retreat to The Twins

Stark 2nd march:
Footman to karhold
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Post 18 Jun 2012, 5:41 am

Martell:
March in yronwood:

Siege to Dragonstone (battle)
Footman to sunspear

No token to be placed in yronwood

Battle commences:

Martell attacks with +4 Seige Engine +1 March = 5
Baratheon defends with +1 Footman = 1

House Cards:
Areo Hotah Combat Strength 3
Swords 0 Forts 1
Patchface Combat Strength 0
Special Ability: After combat you may look at your opponent's hand and discard one card of your choice.

Special Ability Resolution:
Baratheon TBA

Battle Resolution:
Martell attacks with +4 Siege Engine +1 March +3 HC = 8
Baratheon defends with +1 Footman +2 Garrison +0 HC = 3

Martell wins 8 v 3

Casualties:
Baratheon Footman can not retreat, it is destroyed.
Baratheon Garrison is removed from the game.
Baratheon's ship in the port is destroyed.

Baratheon Special Resolution:

Special Ability: After combat you may look at your opponent's hand and discard one card of your choice.
Baratheon chooses to discard Nymeria Sand from Martell's hand.
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Post 18 Jun 2012, 5:42 am

Lannister:
Stoney Sept: Lift order.

Tyrell
Searoad Marches - Footman to Lannisport

Battle Commences:
Tyrell attacks with +1 Footman +1 Token = 2
Lannister defends with +2 Garrison = 2

House Cards:
.
Ser Loras Tyrell Combat Strength 3
Special Ability: If you are attacking and win this combat, Move the March Order token into the conquered area (instead of discarding it). The March order may be resolved again later this round.

2nd card chosen:
Ser Garlan Tyrell Combat Strength 2
Swords 2 Forts 0

Tyrion Lannister Combat Strength 1
Special Ability: You may immediately cancel your opponent's chosen House card and return it to his hand. He must then choose a different House card to reveal. If he has no other House cards in hand, he cannot use a House card this combat

Special Ability Resolution:

Lannister - Cancel Ser Loras, return him to Tyrell's hand. Tyrell must choose another House Card for this battle.

Battle:

Tyrell Combat Strength +1 Footman +1 Token +2 HC = 4
Lannister Combat Strength +2 Garrison +1 HC = 3

Tyrell wins 4 v 3

Casualties:
Tyrell has 2 Swords, Lannister has 0 Forts. The Siege Engine is destroyed.
The Garrison is removed from the game.
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Post 23 Jun 2012, 5:03 pm

Baratheon:
Knight and 1 Footmen to the Boneway.

Battle Commences:

Baratheon attacks with +2 Knight +1 Footman = 3
Tyrell defends with +2 (2) Footmen +2 Support Sea of Dorne ( +1 Token & ship) = 4

House Cards:
Renly Baratheon Combat Strength 3
Special Ability: If you win this combat you may upgrade one of your participating/supporting Footman to Knight.
Doran Martell Combat Strength 0
Special Ability: Immediately move your opponent to the bottom of one Influence track of your choice.

Special Ability Resolution:
Baratehon - TBA - Baratheon upgrades the Footman to a Knight.
Martell - drop him in kings court

Battle Resolution:

Baratheon Combat Strength +2 Knight +1 Footman +3 HC = 6
Tyrell Combat Strength +2 (2) Footmen +2 Support +0 HC = 4

Baratheon wins 6 v 4

Retreat:

Martell retreats to Yronwoood

Greyjoy:
Pyke - Knight to Seagard, Siege Engine to Riverrun

Battle commences:

Greyjoy attacks with +4 Siege Engine +1 March +3 Support Ironman's Bay (3 Ships) = 7
Lannister defends with +4 (2) Knights +1 Defense = 5

Victarion Greyjoy - Combat Strength 3
Special Ability: If you are attacking, all of your participating Ships (Including supporting Greyjoy ships) add +2 to CS instead of +1.
The Hound Combat Strength 2
Swords 0 Forts 2

Special Ability Resolution:
Greyjoy gains +3

Battle Resolution:
Greyjoy Combat Strength +4 Siege Engine +1 March +3 Support +3 SA +3 HC = 14
Lannister Combat Strength +4 (2) Knights +1 Defense +2 HC = 7

Greyjoy wins 14 v 7

Retreat:

Lannister retreats to Harrenhal.

Martell:
1 siege to Storms end for a battle

Battle commences:

Martell attacks with +4 Siege Engine -1 March +2 Support Sea of Dorne (+1 support & Ship) +1 Support East Summer Sea = 6
Baratheo defends with +2 Knight = 2

House Cards:

Arianne Martell Combat Strength 1
Special Ability: If you are defending and lose this combat, your opponent may not move his units into embattled area. They return to the area from which they marched. Your own units must still retreat.
Melisandre Combat Strength 1
Swords 1 Forts 0

Special Ability Resolution:
Martell - NA

Battle Resolution:

Martell Combat Strength +4 Siege Engine -1 March +3 Support +1 HC = 7
Baratheon Combat Strength +2 Knight +1 HC =3

Martell wins 7 v 3

Martell has no ships to replace Baratheon's in the port.

Retreat:

Siege Engine can not retreat, destroyed.
Knight retreats to The Boneway.
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Post 24 Jun 2012, 12:46 pm

Tyrell:
Knight to Searoad marches.

Consolidate Power:

Stark 0 + 4 = 4
-The Eyrie: CP +2
-Castle Black: CP +2

Martell 0 + 3 = 3
-Starfall CP* +1 CP
-Salt shore CP +1
-Sunspear port CP +1

Tyrell 2 + 5 = 7
-the Arbor - Consolidate power +2
-Three towers - Consolidate power +2
-Oldtown Harbor - Consolidate* +1