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Post 26 Apr 2012, 5:13 am

Westeros 1: Mustering
In turn order, players muster new units in every one of their areas containing a Castle - or Stronghold.

Westeros 2: Last Days of Summer - Wildlings Advance
Nothing happens. Proceed to resolve the next Westeros card.

Westeros 3: Wildlings Attack
The Wildlings attack Westeros with the current strength indicated on the Wildlings track. All players then bid power to bolster the Night's Watch and prevent a Wilding victory.

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"Advance Wildling Track" resolution

Wildlings advance to 6

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Westeros 1

Baratheon (3,2,2)
King's Landing - Upgrade both Footmen to Knights
Dragonstone - Footmen, Fleet in Shipbreaker Bay

Tyrell (3,2,2)
Highgarden - Ship West Summer Sea, Footman
Oldtown - Ship in harbor, Footman
the Reach - Footman

Martell (3,2,2)
Hmm, supply being an issue again...no enough space to spread out across.

How about the rest of you move up north of the trident to give me some space to live on?

Sunspear: Siege
Starfall: Footman
Yronwood: Footman
Storms end: Ship in port

Stark (3,2)
The north doesn't have enough supplies to support all you southern folk. But if you do come north bring blankets its damn cold up here :-)

White harbor - footman
The eyrie - footman
Winterfell - upgrade to siege and fleet in shivering sea
Moat Calin - nothing (supply limit)

Greyjoy (3,2,2)
Flint's Finger - Upgrade footman to Knight
Seagard - Knight
Pyke - 2 Footmen

Lannister (3,2,2)
Lannisport: upgrade Footman to Knight, one Ship in port
Riverrun: Knight
Harrenhal: upgrade Footman to Knight
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Post 26 Apr 2012, 5:16 am

Westeros 2: Last Days of Summer - Wildlings Advanced to 6 during "Advance Wildling Track" resolution.
Nothing happens. Proceed to resolve the next Westeros card.

Westeros 3: Wildlings Attack
The Wildlings attack Westeros with the current strength indicated on the Wildlings track. All players then bid power to bolster the Night's Watch and prevent a Wilding victory.

Wildling Threat:
The Wildlings attack with 6 Strength.
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Post 05 May 2012, 5:52 am

Support for the Night's Watch is not adequate to the need.

Baratheon Bids 2
Tyrell Bids 1
Stark Bids 1

Martell Bids 0 "I will contribute a few blankets to Stark but other than that its none of my business."
Greyjoy Bids 0
Lannister Bids 0

Wildlings win 6 v 4

Baratheon, as holder of the Iron Throne, determines which of those who bid 0 is the "lowest bidder"

Wildling Card:

Crow Killers

Wildling Victory:
Lowest Bidder: Replaces all of his Knights with available Footmen. Any Knight unable to be replaced is destroyed.
Everyone Else: Replaces 2 of their Knights with available Footmen. Any Knight unable to be replaced is destroyed.

Baratheon determines that Lannister will be the lowest bidder

Knight replacements:

Lannister:
Knight -> Footman Lannisport, Riverrun, Stoney Sept, Harrennhal

Everyone Else: Replaces 2 of their Knights with available Footmen. Any Knight unable to be replaced is destroyed.

Tyrell Knight -> Footman Three Towers
Martell Knight -> Footman Starfall
Stark Knight -> Footman Moat Calin

Baratheon Knights - replace the Knight in the Kingswood, and 1 Knight in King's Landing.

Greyjoy Knight - Downgrade the knight in Seagard and the knight in Greywater Watch

The Wildling threat goes down 2 spaces to 2.

----------------
Order Assignments:

Baratheon ***
-King's Landing: March +1
-Kingswood: March +0
-Dragonstone: March -1
-Blackwater Bay: Support
-Shipbreaker Bay: Support

Tyrell *
-the Arbor - Consolidate
-Oldtown port - Consolidate
-Oldtown - March -1
-Three Towers - Raid
-West Summer Sea - Support
-Redwyne Straights - Support
-Sunset Sea - raid
-the Reach - March +0
-High Garden - Consolidate*
-Dornish marches - Defence +1

Martell ***
-Dornish sea: support
-Sunspear port: support
-ESS: Support+1*
-Sunspear: CP
-Yronwood: CP
-Starfall: March-1
-Boneway: March+0
-Storm’s end: Defense+2*
-Prince’s pass: Defense+1
-Storm’s end port: Raid*

Stark **
-The Eyrie - Attack -1
-Winterfell - Atack + 0
-Winterfell Port - CP
-Moat Calin - Attack + 1*
-Mountain of the Moon - Support + 0
-The Fingers - CP
-White Harbor - CP*
-The Shivering Sea - Defend + 1
-The Narrow Sea - Support + 0
-Bay of Ice - Defend + 1

Greyjoy
-Greywater Watch - Support
-Seagard - Support
-Pyke - March 0
-Ironman's Bay - March -1
-Pyke Port - CP
-Flint's Finger - Defend +1
-fleet the golden sound defend +1

Lannister
-Lannisport: Defense +1
-Riverrun: Raid
-Stoney Sept: Support
-Harrenhal: Support
-Lannisport port: March +0

Raven:

Oberyn immediately seizes his chance to change some of Doran's passive instructions and orders ESS to go on the offensive (Change to march+1*)

He furthermore instruct the ship in storms end port to raid shipbreaker bay as soon as possible.

Raid

Tyrell's Raid Three Towers has No Valid Target
Tyrell's Raind Sunset Sea has No Valid Target

Martell Raid Storm's End Port Raids Shipbreaker Bay
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Post 07 May 2012, 7:27 am

Lannister Raid Riverrun

Raid Seagard.

------

Baratheon 1st march

King's Landing: everything to Storm's End, leave token

Battle Commences:

Baratheon attacks with +4 Seige Engine +2 Knight +1 Footman +1 march = 8
Martell defends with +1 Footman +2 defense +1 Support Sea of Dorne = 4

House Cards:

Renly Baratheon Combat Strength 3
Special Ability: If you win this combat you may upgrade one of your participating/supporting Footman to Knight.
Doran Martell Combat Strength 0
Special Ability: Immediately move your opponent to the bottom of one Influence track of your choice.

Special Ability Resolution:

Baratheon TBA - Upgrade my footmen to a knight
Martell - Baratheon goes to the bottom of the Fiefdom track.

Baratheon Combat Strength +4 Seige Engine +2 Knight +1 Footman +1 march +3 HC = 11
Martell Combat Strength +1 Footman +2 defense +1 Support +0 HC = 4

Baratheon wins 11 v 4

Casualties:

No Swords No casualties.

Retreat:

Martell Retreats to Salt Shore

Ship in Storm's End becomes Baratheon

--------------------

Tyrell:
Oldtown - March -1, one Footman to Searoad Marches.
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Post 07 May 2012, 7:28 am

Martell
1 footman Starfall to Storm's end (battle)
1 footman Starfall to the boneway

Battle Commences:

Martell attacks with +1 Footman -1 March +1 Support Sea of Dorne = 1
Baratheon defends with +4 (2) Knights = 4
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Post 12 May 2012, 6:55 am

House Cards:

Obara Sand Combat Strength 2
Swords 1 Forts 0
Ser Davos Seaworth Combat Strength 2
Special Ability: If your "Stannis Baratheon" House card is in your discard pile, this card gains +1 CS and sword icon.

Special Ability Resolution:

Baratheon N/A

Battle Resolution:

Martell Combat Strength +1 Footman -1 March +1 Support Sea of Dorne +2 HC = 3
Baratheon Combat Strength +4 (2) Knights +2 HC = 6

Baratheon wins 6 v 3

Casualties:

No Sword, No Casualties

Retreat:

Martell Footman returns to Starfall

--------------

Stark:
The Eyrie:

Siege Engine to Moat Calin
Footman to Castle Black
Leave Token

Greyjoy:
Pyke - One Army to Greywater watch

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Lannister:
Lannisport port: three Ships attack The Golden Sound

Battle Commences:

Lannister attacks with +3 Ships = 3
Greyjoy defends with +1 Ship +1 Defense = 2

House Cards:

Tywin Lannister Combat Strength 4
Special Ability: If you win this combat gain two Power tokens.
Asha Greyjoy - Combat Strength 1
Special ability: If you are NOT being supported in this combat, this card gains two sword icons and one fortification icon.

Special Ability Resolution:
Lannister TBA - Lannister gains 2 Power
Greyjoy Gains 2 Sword and 1 Fort

Battle Resolution:

Lannister Combat Strength +3 Ships +4 HC = 7
Greyjoy Combat Strength +1 Ship +1 Defense +1 HC = 3

Lannister wins 7 v 3

Retreat:

No Retreat possible, Ship is destroyed.

Lannister retrieves all cards from the discard.

---------

Baratheon 2nd March:
Dragonstone: Footmen to Crackclaw Point
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Post 17 May 2012, 6:37 am

Tyrell 2nd March:
The Reach - March +0, 1 Footman to Blackwater

Martell:
3 ships from ESS to shipbreaker bay (battle)

Battle in Shipbreaker Bay Commences:

Martell attacks with +3 (3) Ships +1 March = 4
Baratheon defends with +2 (2) Ships +1 support (1 Ship) Blackwater Bay = 3

-Baratheon ask for support from Stark.

-Stark gives support of 1 Ship in The Narrow Sea to Baratheon

Battle in Shipbreaker Bay Commences:

Martell attacks with +3 (3) Ships +1 March = 4
Baratheon defends with +2 (2) Ships +1 support (1 Ship) Blackwater Bay +1 Support Narrow Sea = 4

House Cards:

The Red Viper Combat Strength 4
Swords 2 Forts 1
Salladhor Saan Combat Strength 1
Special Ability: If you are being supported in this combat, the CS of all non-Baratheon Ships is reduced to 0.

Special Ability Resolution:
Martell's Ships = 0 Combat Strength

Battle Resolution:

Martell attacks with +0 (3) Ships +1 March +4 HC = 5
Baratheon defends with +2 (2) Ships +1 support (1 Ship) Blackwater Bay +0 Support Narrow Sea + 1 HC = 4

Martell wins 5 v 4

Casualties:

Martell has 2 Swords, Baratheon has no Forts. Baratheon's Ships are destroyed.

-----------

Winterfell

Footman to The Twins
Siege to Moat Calin

Greyjoy:
Ironman's Bay - Lift March

Baratheon:
Lift the March order in Kingswood

Martell:
1 footman from the boneway attempts another assault on the storms end.


House Cards:

Obara Sand Combat Strength 2
Swords 1 Forts 0
Stannis Baratheon Combat Strength 4
Special Ability: If your opponent has a higher position on the IT Influence track than you, this card gains +1 CS.

Special Ability Resolution:

Not Apllicable.

Battle Resolution:

Martell Combat Strength +1 Footman +1 Support +2 HC = 4
Baratheon Combat Strength + 4 (2) Knights +4 HC = 8

Martell Wins 4 v 8

Casualties:

No Swords, No Casualties.

Retreat:

Baratheon Returns to the Boneway.
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Post 20 May 2012, 6:44 am

Stark:
Both siege to Seagard

Battle Commences:

Stark attacks with +8 (2) Seige Engines +1 March = 9
Greyjoy defends with +2 Knight +1 Footman +2 Support (2 Footmen) Greywater Watch = 5

House Cards:

Eddard Stark Combat Strength 4
Swords 2 Forts 0
Aeron Damphair - Combat Strength 0
Special Ability: You may immediately discard two of your available Power tokens to discard Aeron Damphair and choose a different House Card from your hand (if able).
2nd Housecard: Dagmar Cleftjaw - Combat Strength 1
Swords 1 Forts 1

Special Ability Resolution:
Greyjoy chooses dagmar cleftjaw.

Combat Resolution:

Stark Combat Strength +8 (2) Seige Engines +1 March +4 HC = 13
Greyjoy Combat Strength +2 Knight +1 Footman +2 Support +1 HC = 6

Stark wins 13 v 6

Casualties:

Stark has 2 Swrods Greyjoy has 1 Fort. The footman is destroyed.

Retreat:
retreat the knight to pyke

-----------

Consolidate Power:

Tyrell 7 + 3 = 10
-the Arbor - Consolidate +2
-Oldtown port - Consolidate +1
-High Garden - Consolidate* - siege engine in Highgarden

Martell 8 + 3 = 11
-Sunspear: CP +2
-Yronwood: CP +1

Stark 2 + 2 = 4
-Winterfell Port - CP +1
-The Fingers - CP +1
-White Harbor - CP* - upgrade footman to a knight.

Greyjoy 6 + 1 = 7
-Pyke Port - CP +1