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Post 30 Sep 2011, 6:08 am

Westeros 1: Mustering - Mustering - Muster new Units in Cities and Strongholds.
Westeros 2: Game of Thrones - Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Westeros 3: Wilding Attack - Wilding Attack - The Wildlings attack!

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Westeros 1: Mustering - Mustering - Muster new Units in Cities and Strongholds.

Baratheon - (3,2,2,2)
S - King's Landing
One footman + one fleet.

Stark - (3,2)
C - Moat Calin, White harbor
White Harbor: one Ship in The Shivering Sea
Moat Cailin: one Ship in The Narrow Sea

Lannister - (3,3,2,2)
S - Lannisport
C - Harrenhal, Crackclaw Point, The Reach
Lannisport - one ship in the port, one footman
harrenhal - footman
crackclaw point - footman
the reach - upgrade footman to knight

Greyjoy - (3,2,2,2)
S - Winterfell, Seagard, Pyke, Riverrun
C - Flint's Finger
Seagard - 1 knight
Riverrun - Add 1 knight
Pyke - Add 2 Fleets to Ironman's Bay
Flints Finger - 1 Fleet in Sunset Sea
Winterfell - Upgrade footman to Knight, Add Fleet to Bay of Ice

Tyrell - (3,2,2,2)
S - Highgarden, Oldtown
Highgarden - Knight
Oldtown - 1 Footmen, 1 Fleet in the port

Martell - (4,3,2,2)
S - Dragonstone, Sunspear
C - Storm's End, Starfall, Yronwood
Sunspear: 2 ships East Summer Sea
Dragonstone: upgrade footman to Catapult + ship Shipbreaker Bay
Storm's End: footman
Yronwood: ship Sea of Dorne
Starfall: footman
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Post 26 Oct 2011, 8:36 am

Westeros 2: Game of Thrones - Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.

Baratheon: 7 + 2 = 9
+2 King's Landing, Kingswood
Stark:

Lannister: 5 + 3 = 8
Lannisport Port, Harrenhal, Stoney Sept
Greyjoy: 4 + 4 = 8
Winterfell, Seagard, Pyke, Riverrun
Tyrell 6 + 2 = 8
Dornish Marches, Oldtown Port
Martell 11 + 4 = 15
Dragonstone, The Boneway, Prince's Pass, Sunspear


Westeros 3: Wilding Attack
Matell Bids 10
Lannister Bids 7
Greyjoy bids 6
Tyrell Bids 4
Baratheon Bids 4
Stark Bids 0

The Night's Watch wins 31 v 12

As highest Bidder Martell may Move to the top of one Influence track of your choice (taking the appropriate Influence Token).
Martell Chooses the Raven
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Post 26 Oct 2011, 8:38 am

Order Asignments:

Baratheon ***
-Shipbreaker Bay: Defense +2*
-King’s Landing: Raid +1*

Stark *
-Moat Cailin: Raid
-White Harbor: Defense +1
-The Narrow Sea: Support +1*
-The Shivering Sea: Support

Lannister **
-Crackclaw - Raid
-Blackwater - Support
-Harrenhal - Raid
-Lannisport - Support
-Lannisport Port - Support +1*
-Golden Sound - Defend +2*
-The Reach - Defend +1

Greyjoy
-Ironman's Bay - March -1
-Sunset Sea - Raid
-Bay of Ice - Support
-Winterfell - March +0
-Seagard - Support
-Riverrun -Raid

Tyrell
-Dornish Marches: CP
-Highgarden Defend +1
-Oldtown: March -1
-Oldtown Port: CP
-Redwyne Straights: March +0

Martell ***
-Shipbreaker Bay - March +1*
-East Summer Sea - support
-Sea of Dorne - support
-Storm's End - march +0
-Dragonstone - CP
-Boneway - Defense + 2*
-Starfall - CP

Raven:
East Summer Sea March (-1)
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Post 26 Oct 2011, 8:41 am

Baratheon Raid:

Mel + one footman to Blackwater. BATTLE!

Battle Commences:
Baratheon attacks with +1 Leader +1 Footman = 2
Lannister defends with +2 Knight = 2

House Cards:
Ser Davos Seaworth +0 Combat Strength
Special Ability - If you lose this battle your Units are not routed and you may spend 2 power to gain a Fort.
Tyrion Lannister +0 Combat Strength
Special Ability: You may return your opponent's House Card to his hand and force him to choose a different one. If he does not have any other House Cards then he may not use a house card this battle.

Special Ability Resolution:
Baratheon TBA
Lannister: Chooses not tp use his Special Ability.

Battle Resolution::
Baratheon Combat Strength +1 Leader +1 Footman +0 House Card = 2
Lannister Combat Strength +2 Knight +0 HC = 2

A 2 v 2 Tie is won by Lannister who is higher on the Fiefdom Track

Baratheon's Special Ability Resolution:
Units are not routed

Baratheon's units retreat back to King's Landing.

Baratheon's House Cards are all returned.

Battle for Seagard:
Activate Robb Stark. March Robb Stark, Ned Stark, and Knight to Seagard. BATTLE! Leave Footman at Moat Cailin.

Battle commences:
Stark attacks with +2 (2) Leaders +2 Knight = 4
Greyjoy Defends with +2 Knight = 2

House Cards:
Jory Cassel +2 Combat Strength 1 Sword
Victarion Greyjoy +1 Combat Strength
Special Ability: If this battle is adjacent to a sea area, gain +1 combat strength and a Fort.

Special Ability Resolution:
Greyjoy Gains +1 Combat Strength and a Fort.

Battle Resolution:
Stark Combat Strength +2 (2) Leaders +2 Knight +2 HC = 6
Greyjoy Combat Strength +2 Knight +2 HC = 4

Stark Wins 6 v 4

Casualties Stark has 2 Swords Greyjoy has One Fort, the Greyjoy Knight is removed.
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Post 27 Oct 2011, 6:32 am

Greyjoy March:

Knight to seagard (battle 2v4)

Knight, Balon, Asha to stony shore, place token in Winterfell

Battle Commences:
Greyjoy attacks +2 Knight = 2
Stark Defends with +2 (2) Leaders +2 Knight = 4

House Cards:
Asha Greyjoy +2 Combat Strength
Special Ability: If you are being supported in this battle, gain 2 Swords.
Bran Stark + 0 Combat Strength
Special Ability: You may retrieve one House Card from your discard pile at the end of the battle.

Special Ability Resolution:
Greyjoy N/A
Stark: TBA - retrieve Robb Stark

Battle Resolution:
Greyjoy Combat Strength +2 Knight +2 HC = 4
Stark Combat Strength +2 (2) Leaders +2 Knight +0 HC = 4

4v4 Tie. Greyjoy is higher on the Fiefdom Track this wins the tie.

No Casualties are taken.

Retreat:
Retreat to Moat Cailin.
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Post 31 Oct 2011, 5:16 am

Tyrell:
Oldtown - Footmen to The Arbor

Martell:
footman from Storm's End attack Cracklow
I have only one card left.

Battle Commences:
Martell: footman (1) =1
Lannister Jaimie(1), 2 footmen(2), support from Blackwater (2) = 5

House Cards:
Nymeria Sand +2 Combat Strength
Special ability: If you are defending in this battle, gain a Fort. If you are attacking gain a Sword
Cersei Lannister +1 Combat Strength
Special Ability: Your opponent must lose two power at the end of the battle.

Special Ability Resolution:
Martell: Gain a Sword
Lannister: Martell will loose two power at the end of the battle.

Battle Resolution:
Martell: footman (1) + 2 HC =3
Lannister Jaimie(1), 2 footmen(2), support from Blackwater (2) +2 Support +1 HC = 8

Lannister wins 8 v 3

Martell Retreats back to Storms End

Martell's House Cards are all returned.


Greyjoy's 2nd March:
1 ship to golden sound (battle 0 vs 5 if I remember correctly without seeing the board)
1 ship to pyke port

Battle Commences:
Greyjoy attacks with +1 Ship -1 March = 0
Lannister defends with +1 Ship +2 Defense +2 Support (Ship & Token Lannisport Port) = 5
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Post 01 Nov 2011, 5:17 am

House Cards:
Aeron Damphair +0 Combat Strength
Special Ability: After revealing you may spend 2 Power and discard this card to choose a different HC to use in this battle at -1 Combat Strength.
Tywin Lannister +2 Combat Strength 2 Forts

Special Ability Resolution:
Greyjoy does not spend two Power.

Battle Resolutions:

Greyjoy Combat Strength +1 Ship -1 March +0 HC = 0
Lannister Combat Strength +1 Ship +2 Defense +2 Support +2 HC = 7

Lannister wins 7 v 0

Retreat:

Greyjoy retreats back to Ironamn's Bay.
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Post 07 Nov 2011, 1:53 pm

Tyrell CP
collect power token from CP in Oldtown Port
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Post 08 Nov 2011, 5:49 am

Martell:
1st CP Starfall collect token.
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Post 08 Nov 2011, 5:49 am

Tyrell:
activate Mace Tyrell, collect token.
march Mace and 1 footmen to Highgarden

Martell:
collect tokens (2 Tokens Dragonstone)