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Post 30 Jul 2011, 6:41 pm

Turn 2:

Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Westeros 3: Wilding Attack - The Wildlings attack!

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Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Baratheon: 2 (3,2,2)
+1 Dragonstone, +1 Kingswood
Lannister: 4 (3,3,2,2)
+2 Lannisport, +1 Riverrun, +1 Searoad Marches
Stark: 1 (3,2)
+1 Winterfell
Martell: 3 (3,2,2,2)
+1 Sunspear, +1 Salt Shore, +1 Starfall
Greyjoy: 2 (3,2,2)
+1 Pyke, +1 Greywater Watch
Tyrell 2 (3,2,2)
+2 Highgarden

Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.

Baratheon: 6 + 4 = 10
+1 Dragonstone, +2 King's Landing, +1 Kingswood
Lannister: 7 + 2 = 9
+1 Riverrun, +1 Stoney Sept
Stark: 5 + 1 = 6
+1 Winterfell
Martell: 5 + 1 = 6
+1 Sunspear
Greyjoy: 4 + 2 = 6
+1 Pyke, +1 Seagard
Tyrell: 4 + 1 = 5
+1 Dornish Marches


Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Westeros 3: Wilding Attack - The Wildlings attack!

------------

Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Baratheon: 2 (3,2,2)
+1 Dragonstone, +1 Kingswood
Lannister: 4 (3,3,2,2)
+2 Lannisport, +1 Riverrun, +1 Searoad Marches
Stark: 1 (3,2)
+1 Winterfell
Martell: 3 (3,2,2,2)
+1 Sunspear, +1 Salt Shore, +1 Starfall
Greyjoy: 2 (3,2,2)
+1 Pyke, +1 Greywater Watch
Tyrell 2 (3,2,2)
+2 Highgarden

Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.

Baratheon: 6 + 4 = 10
+1 Dragonstone, +2 King's Landing, +1 Kingswood
Lannister: 7 + 2 = 9
+1 Riverrun, +1 Stoney Sept
Stark: 5 + 1 = 6
+1 Winterfell
Martell: 5 + 1 = 6
+1 Sunspear
Greyjoy: 4 + 2 = 6
+1 Pyke, +1 Seagard
Tyrell: 4 + 1 = 5
+1 Dornish Marches

Westeros 3: Wilding Attack - The Wildlings attack!

The Wilding Card has been revealed.

Wilding Victory:
Lowest Bidder: Lose 4 points of Mustering anywhere.
Everyone Else: Lose 2 points of Mustering anywhere.

Night's Watch Victory:
Highest Bidder: You may retrieve one House Card of your choice from your discard pile.
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Post 30 Jul 2011, 6:46 pm

Wildings Attack:

Baratheon bids 3
Grejoy bids 0
Lannister bids 0
Martell bids 0
Tyrell bids 0
Stark bids 0

The Wildings were gone by the time the brave men of the Wall arrived. Baratheon sent the most men thus he is able to take Renly Baratheon back into his House Cards.
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Post 30 Jul 2011, 6:47 pm

Order Assignments:

Baratheon: *
-Narrow Sea - March +1*
-Kings Landing - March -1
-Crackclaw Point - March 0

Lannister: ***
-Stoney Sept - Support +1*
-Searoad Marches - Defend +1
-Riverrun - March +1*
-The Golden Sound - Support

Stark: ***
-Winterfell: Support +1*
-White Harbor: Support
-Moat Cailin: Support

Martell: **
-Ironwood march -1
-Starfall march +0
-East Summer Sea march +1*
-Storm's End - CP

Greyjoy:
-Raid Flints Finger
-Raid Seagard
-Support +0 Ironman's Bay

Tyrell:
-The Reach: Raid
-Oldtown: Consolidate Power
-West Summer Sea: Support

Raven:

Change Searoad marches to Defend +2*
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Post 31 Jul 2011, 7:23 pm

Greyjoy 1st Raid

Activate Asha - Move Asha and Footman to Seagard, Leave a token

Tyrell 1st Raid:
activate Loras Tyrell, and all units march on King's Landing. BATTLE!

Battle Commences:
Tyrell attacks with +2 Ser Loras +2 Knight +1 Footman = 5
Baratheon defends with + 2 Leaders (Stannis & Melissandra) +2 Knight +1 Footman = 5

House Cards:

Randyll Tarly +3 Combat Strength 2 Swords
Ser Axell Florent +2 Combat Strength 2 Forts

Battle Resolution:
Tyrell Combat Strength +2 Ser Loras +2 Knight +1 Footman +3 HC = 8
Baratheon Combat Strength + 2 Leaders +2 Knight +1 Footman +2 HC = 7

Tyrell Wins 8 v 7

Casualties:
Tyrell has 3 Swords, Baratheon has 2 Forts. Baratheon takes one casualty.
Tyrell will take Stannis Baratheon hostage.
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Post 01 Aug 2011, 2:45 pm

Board:

http://notasb.home.comcast.net/~notasb/ ... Turn2r.gif

Leaders:

http://notasb.home.comcast.net/~notasb/newleadr.GIF

House Cards:

http://notasb.home.comcast.net/~notasb/ ... Scards.gif

------------

Retreat:
Crackclaw Point

Greyjoy 2nd Raid:
Activate Balon.
Send everything EXCEPT one footman to Moat Calin

Greyjoy gains a token from Balon's activation.

Battle Commences:
Greyjoy attacks with +2 Balon +1 Asha +2 Knight +1 Footman = 6
Stark defends with +1 Eddard +1 Footman +3 Support White Harbor (Footman, Leader) +2 Support Winterfall ( Token, Footman) = 7


House Cards:
Balon Greyjoy +4 Combat Strength
Special Ability: If you win this battle, gain power tokens equal to the difference in total strength in the battle.
Catelyn Stark + 1 Combat Strength
Special Ability - If you are being supported in this battle, gain +2 Combat Strength and One Fort.

Special Ability Resolution:
Greyjoy - determined at end of battle
Stark: Gains +2 Combat Strength and a Fort

Battle Resolution:
Greyjoy Combat Strength +3 Leaders +2 Knight +1 Footman +4 HC = 10
Stark Combat Strength +1 Eddard +1 Footman +5 Support +3 HC = 10

10 v 10 battle is won by Greyjoy as he is higher on the Fiefdom Track.

Greyjoy Special Ability:
Gains no power as no difference in total strength in the battle.

Retreat:
Stark Retreats to Winterfell.
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Post 02 Aug 2011, 7:07 am

Baratheon:
crackclaw: march one footman to blackwater

Lannister's 1st march
Footman to Harrenhal
Jaime to the Stoney Sept
Leave a token in Riverrun

Martell:
foootman Yronwood -> Prince's Pass leave token.
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Post 03 Aug 2011, 8:24 am

Baratheon:
One fleet to shipbreaker bay

Martell:
2nd Starfall -> Storm's End leave token

3rd fleet -> Shipbreaker Bay

Battle Commences:

Martell attacks with +1 Ship +1 Token = 2
Baratheon defends with +1 Ship = 1

House Cards:
Darkstar + 3 Combat Strength 1 Sword
Devan Seaworth: +1 Combat Strength 1 Sword 1 Fort

Battle Resolution:
Martell Combat Strength +1 Ship +1 Token +3 HC = 5
Baratheon Combat Strength +1 Ship+1 HC = 2

Martell wins 5 v 2

Casualties:
Martell has one Sword Baratheon has one Fort, no casualties taken.

Baratheon Retreats to Blackwater Bay
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Post 04 Aug 2011, 1:06 pm

Martell CP:
ACtivate Doran gain token leave token

Footman -> Dragonstone
Doran + red Viper + knight => Cracklow point BATTLE

Martell: leaders(2) + knight(2) = 4
Baratheon: leader(1) = 1

House Cards:
Arianne Martell +1 Combat Strength
Special Ability: If you lose this battle by 2 or less strength, both you and your opponent must retreat at the end of the battle.
Salladhor San +1 Combat Strength
Special Ability: If you win this battle, you gain 2 Power and your opponent loses 2 Power.

Special Ability Resolution:
Neither is applicable.

Battle Resolution:
Martell Combat Strength +2 leaders(2) +2 knight +1 HC = 5
Baratheon Combat Strength +1 leader+1 HC = 2

Martell wins 5 v 2

Mellisandra Retreats to Blackwater.



Tyrell CP:
activate Mace, collect token, move Mace and footman to Three Towers. leave token