Turn 2:
Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Westeros 3: Wilding Attack - The Wildlings attack!
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Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Baratheon: 2 (3,2,2)
+1 Dragonstone, +1 Kingswood
Lannister: 4 (3,3,2,2)
+2 Lannisport, +1 Riverrun, +1 Searoad Marches
Stark: 1 (3,2)
+1 Winterfell
Martell: 3 (3,2,2,2)
+1 Sunspear, +1 Salt Shore, +1 Starfall
Greyjoy: 2 (3,2,2)
+1 Pyke, +1 Greywater Watch
Tyrell 2 (3,2,2)
+2 Highgarden
Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Baratheon: 6 + 4 = 10
+1 Dragonstone, +2 King's Landing, +1 Kingswood
Lannister: 7 + 2 = 9
+1 Riverrun, +1 Stoney Sept
Stark: 5 + 1 = 6
+1 Winterfell
Martell: 5 + 1 = 6
+1 Sunspear
Greyjoy: 4 + 2 = 6
+1 Pyke, +1 Seagard
Tyrell: 4 + 1 = 5
+1 Dornish Marches
Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Westeros 3: Wilding Attack - The Wildlings attack!
------------
Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Baratheon: 2 (3,2,2)
+1 Dragonstone, +1 Kingswood
Lannister: 4 (3,3,2,2)
+2 Lannisport, +1 Riverrun, +1 Searoad Marches
Stark: 1 (3,2)
+1 Winterfell
Martell: 3 (3,2,2,2)
+1 Sunspear, +1 Salt Shore, +1 Starfall
Greyjoy: 2 (3,2,2)
+1 Pyke, +1 Greywater Watch
Tyrell 2 (3,2,2)
+2 Highgarden
Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Baratheon: 6 + 4 = 10
+1 Dragonstone, +2 King's Landing, +1 Kingswood
Lannister: 7 + 2 = 9
+1 Riverrun, +1 Stoney Sept
Stark: 5 + 1 = 6
+1 Winterfell
Martell: 5 + 1 = 6
+1 Sunspear
Greyjoy: 4 + 2 = 6
+1 Pyke, +1 Seagard
Tyrell: 4 + 1 = 5
+1 Dornish Marches
Westeros 3: Wilding Attack - The Wildlings attack!
The Wilding Card has been revealed.
Wilding Victory:
Lowest Bidder: Lose 4 points of Mustering anywhere.
Everyone Else: Lose 2 points of Mustering anywhere.
Night's Watch Victory:
Highest Bidder: You may retrieve one House Card of your choice from your discard pile.
Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Westeros 3: Wilding Attack - The Wildlings attack!
------------
Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Baratheon: 2 (3,2,2)
+1 Dragonstone, +1 Kingswood
Lannister: 4 (3,3,2,2)
+2 Lannisport, +1 Riverrun, +1 Searoad Marches
Stark: 1 (3,2)
+1 Winterfell
Martell: 3 (3,2,2,2)
+1 Sunspear, +1 Salt Shore, +1 Starfall
Greyjoy: 2 (3,2,2)
+1 Pyke, +1 Greywater Watch
Tyrell 2 (3,2,2)
+2 Highgarden
Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Baratheon: 6 + 4 = 10
+1 Dragonstone, +2 King's Landing, +1 Kingswood
Lannister: 7 + 2 = 9
+1 Riverrun, +1 Stoney Sept
Stark: 5 + 1 = 6
+1 Winterfell
Martell: 5 + 1 = 6
+1 Sunspear
Greyjoy: 4 + 2 = 6
+1 Pyke, +1 Seagard
Tyrell: 4 + 1 = 5
+1 Dornish Marches
Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Westeros 3: Wilding Attack - The Wildlings attack!
------------
Westeros 1: Supply - Adjust Supply Track. Reconcile Armies.
Baratheon: 2 (3,2,2)
+1 Dragonstone, +1 Kingswood
Lannister: 4 (3,3,2,2)
+2 Lannisport, +1 Riverrun, +1 Searoad Marches
Stark: 1 (3,2)
+1 Winterfell
Martell: 3 (3,2,2,2)
+1 Sunspear, +1 Salt Shore, +1 Starfall
Greyjoy: 2 (3,2,2)
+1 Pyke, +1 Greywater Watch
Tyrell 2 (3,2,2)
+2 Highgarden
Westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Baratheon: 6 + 4 = 10
+1 Dragonstone, +2 King's Landing, +1 Kingswood
Lannister: 7 + 2 = 9
+1 Riverrun, +1 Stoney Sept
Stark: 5 + 1 = 6
+1 Winterfell
Martell: 5 + 1 = 6
+1 Sunspear
Greyjoy: 4 + 2 = 6
+1 Pyke, +1 Seagard
Tyrell: 4 + 1 = 5
+1 Dornish Marches
Westeros 3: Wilding Attack - The Wildlings attack!
The Wilding Card has been revealed.
Wilding Victory:
Lowest Bidder: Lose 4 points of Mustering anywhere.
Everyone Else: Lose 2 points of Mustering anywhere.
Night's Watch Victory:
Highest Bidder: You may retrieve one House Card of your choice from your discard pile.