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Indy Car Driver (Pro IV)
 
Posts: 2354
Joined: 22 Nov 2014, 4:13 pm

Post 24 Jun 2022, 1:21 pm

Box Canyon
Turn 14 notes:

I'm not a psychic, but I predict the next 2 seconds are going to be bad for The Kid

Segment 0:
The Kid draws 2 Fatigue cards for SERIOUS2: 3 delay, -3 endurance
Eagle draws 2 Fatigue cards for SERIOUS2: 1 delay, -1 endurance
Eagle's W44 goes off firing a harmless shot

Segment 1:
Hawk loses his aim on hex E-B11: executed foot action other than Turn

Segment 2:
Axe aim: 0 Aim Markers, +1 card 6, +0 2H skill, +5 Shotgun Bonus = 6

Segment 3:
Axe aim: 0 Aim Markers, +0 card 7, +0 2H skill, +4 Shotgun Bonus = 4
Fast Draw takes a LEG hit:
STUN2: 5 delay, -5 endurance, his H44 fires a harmless shot
DROP: 2 delay
LEG2: will draw 2 Fatigue cards each time he moves a hex while upright

Segment 5:
Fast Draw Advance canceled: delay

End of turn:
Fast Draw delay reduced from 8 to 4
Fast Draw endurance reduced from 20 to 15
Quiet Man delay reduced from 1 to 0
The Kid delay reduced from 4 to 2
The Kid endurance reduced from 11 to 8
Eagle delay reduced from 1 to 0
Eagle endurance reduced from 19 to 18

Note: There is a total of 24 Result Cards left in the draw stack, 2 of which are Malfunction cards,
102 & 107. When the last Malfunction card is drawn the deck will be immediately reshuffled.

Next deadline: turn 15 due Monday, June 27 at 4pm EDT/8pm UTC
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Box Canyon turn 14 results.png
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Indy Car Driver (Pro IV)
 
Posts: 2354
Joined: 22 Nov 2014, 4:13 pm

Post 27 Jun 2022, 1:23 pm

Box Canyon
Turn 15 notes:

Quiet Man stops to catch his breath and take in the situation (plot not ntr)

Segment 0:
The Kid draws 2 Fatigue cards for SERIOUS2: 3 delay, -3 endurance
Eagle draws 2 Fatigue cards for SERIOUS2: 0 delay, -0 endurance

CORRECTION from turn 14:
Eagle's H44 suffered a Wild Shot with his SERIOUS2 draws. Therefore on turn 14,
card 5 would have been used to cock the H44 and card 6 to aim at The Kid (2).
All of which is actually moot since he loses his aim with his SERIOUS2 draws
this turn. The H44 is still cocked.

Segment 5:
Hawk aim: 4 Aim Markers, +0 card 7, +2 2H skill = 6/Range: 4 Hexes, +0.5 Elevation, /2 W44s = 2
Eagle aim: 4 Aim Markers, +0 card 7, +1 2H skill = 5/Range: 2 Hexes, /3 H44 = 0
Geez! Another "how the h*ll did that miss?"
Fast Draw Shoot canceled: no cocked weapon
The Kid Shoot canceled: delay

End of turn:
Fast Draw delay reduced from 4 to 2
The Kid delay reduced from 5 to 2
The Kid endurance reduced from 8 to 5

Next deadline: turn 16 due Wednesday, June 29 at 4pm EDT/8pm UTC
Box Canyon turn 15 legend.png
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Box Canyon turn 15 results.png
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Indy Car Driver (Pro IV)
 
Posts: 2354
Joined: 22 Nov 2014, 4:13 pm

Post 29 Jun 2022, 1:32 pm

Box Canyon
Turn 16 notes:

Segment 0:
The Kid draws 2 Fatigue cards for SERIOUS2: 0 delay, -0 endurance
Eagle draws 2 Fatigue cards for SERIOUS2: 2 delay, -2 endurance

Segment 3:
The Kid aim: 0 Aim Markers, +1 card B2, +3 1H skill = 4
Hawk draws 2 Delay cards for crossing Slope hexside: 0 delay, W44s Wild Shot
The Result Card deck was reshuffled immediately after card 102 was drawn

Segment 4:
Fast Draw aim: 0 Aim Markers, +1 card 7, +1 1H skill = 2
Eagle aim: 0 Aim Markers, +1 card (6), +1 BR skill = 2
The Kid takes a BODY hit with the H44:
LIGHT3: 3 delay, -3 endurance
LOSE AIM: No Effect

Segment 5:
The Kid Draw&Cock canceled: delay
Eagle Advance canceled: played 4 time actions with 2 delay to start turn

End of turn:
Fast Draw delay reduced from 2 to 1
The Kid delay reduced from 5 to 2
The Kid endurance reduced from 5 to 2
Eagle delay reduced from 2 to 1
Eagle endurance reduced from 18 to 16

Notes: The Kid does not have "more" delay than endurance at the end of this turn, so it
does not count towards him passing out.

Quiet Man, that's actually a gully although the graphic makes it look like a hill.

Next deadline: turn 17 due Friday, July 1 at 4pm EDT/8pm UTC
Box Canyon turn 16 legend.png
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Indy Car Driver (Pro IV)
 
Posts: 2354
Joined: 22 Nov 2014, 4:13 pm

Post 01 Jul 2022, 1:01 pm

Box Canyon
Turn 17 notes:

Segment 0:
The Kid draws 2 Fatigue cards for SERIOUS2: 2 delay, -2 endurance
Eagle draws 2 Fatigue cards for SERIOUS2: 3 delay, -3 endurance

Segment 2:
Quiet Man loses his Head counter: no longer in Aim Zone

Segment 3:
Fast Draw aim: 0 Aim Markers, +1 card 7, +1 1H skill = 2

Segment 5:
Fast Draw Turn canceled: delay
Eagle Advance canceled: delay

End of turn:
Fast Draw delay reduced from 3 to 1
The Kid delay reduced from 4 to 2
The Kid endurance reduced from 2 to 0
(First turn with more delay than endurance)
Eagle delay reduced from 4 to 2
Eagle endurance reduced from 16 to 13

Next deadline: turn 18 due Wednesday, July 6 at 4pm EDT/8pm UTC
Monday, July 4 is Independence Day in the U.S. No turn is scheduled for that day. If
I have all moves by the usual deadline on Monday I will (likely) put the turn out.
There will be no reminder sent on Monday.
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Indy Car Driver (Pro IV)
 
Posts: 2354
Joined: 22 Nov 2014, 4:13 pm

Post 06 Jul 2022, 12:59 pm

Box Canyon
Turn 18 notes:

Segment 0:
The Kid draws 2 Fatigue cards for SERIOUS2: 3 delay, -3 endurance
Eagle draws 2 Fatigue cards for SERIOUS2: 0 delay, -0 endurance

Segment 3:
Axe aim vs. Fast Draw: 2 Aim Markers, +0 card 7, +0 2H skill, +4 Shotgun Bonus = 6
Axe aim vs. Hawk: 4 Shotgun Bonus (rule 24.23)
Axe takes a LEG hit:
LIGHT2: 1 delay, -1 endurance
LEG1: will draw 1 delay card when leaving a hex upright
Axe aim vs. Fast Draw: 2 Aim Markers, +0 card 7, +0 2H skill, +4 Shotgun Bonus = 6
Axe aim vs. Hawk: 4 Shotgun Bonus (rule 24.23)
Hawk takes a BODY hit:
Hawk aim: 4 Aim Markers, +0 card 7, +2 2H skill = 6/Range: 1 Hex, /2 W44s = 0
Fast Draw takes a VITAL hit:
Killed
Fast Draw Spin Around canceled: killed

End of turn:
Guard draws 1 Delay card for SERIOUS2: 0 delay, lives (for a moment)
The Kid draws 1 Delay card for SERIOUS2: 1 delay, lives (for a moment)
Eagle draws 1 Delay card for SERIOUS2: 0 delay, lives
Hawk delay reduced from 7 to 3
Hawk endurance reduced from 20 to 13
Guard captured and killed
Quiet Man ran away
The Kid captured and killed (after passing out)

Final VPs:
Side A: +27/3 = 9
Axe +9: +1 Knock Out Kid, +2 Survive, +2 Hold Field, +4 Kid and Guard captured and killed
Hawk +10: +2 Killed Fast Draw, +2 Survive, +2 Hold Field, +4 Kid and Guard captured and killed
Eagle +8: +2 Survive, +2 Hold Field, +4 Kid and Guard captured and killed

Side B: -7/2 = -3.5

Guard -8: +4 Showdown special rule, +0 Passed Out, -4 Captured, -8 Killed
Quiet Man +1: +4 Showdown special rule, -2 Run Away, -1 Ally Killed

Side C: -17/2 = -8.5
Fast Draw -6: +2 Showdown special rule, +1 Knock Out Guard, -8 Killed, -1 Ally Killed
The Kid: -11: +2 Showdown special rule, +0 Passed Out, -1 Ally Killed, -4 Captured, -8 Killed


Expect our usual 2 week (or so) break. Email regarding next showdown follows.
Box Canyon turn 18 legend.png
Box Canyon turn 18 map.png
Box Canyon turn 18 results.png