freeman2 wrote:My suggestions:
(1) Get rid of the old games. It makes the site look dead when there are games from two years ago.
That's a great idea. And you're right. I look at all of the old posts and think I'm on the WayBack site! :(
freeman2 wrote:(2) People love tournaments. The PG tournaments that ran for ten years was great (I think was one of the reasons there were so many members at one time); Bobby's gunboat tournament was great. A large-small variant game might be good.You get a tournament that drives 50 people to the site and they see something they like, they might stay. People like to win tournaments. Another gunboat tournaments with 49 players similar to GM Bobby's or a fast diplomacy tournament with 49 players and two rounds might get people interested.
A tournament would be a good way to try and get a lot of people back in one fell swoop. So new players would not feel ambushed, we could have a flighted tournament of self-declared newbies and everybody else. It won't prevent sandbagging, but it would at least present the notion of fair play and openness. I also suggest a non-team tournament. Teams just get way too complicated to manage and judge. I know we have had teams before and I'm sure we will again, but I think an individual tourney would be more direct, easier to run and perhaps less prone to some aspects of so-called meta-gaming.
freeman2 wrote:(3) If possible I think game openings should be able to be immediately seen, not stuck in new forum game assignments.
You are referring to new games proposed, but not yet running, I presume. Well, I think that could work as long as we put the open games under their own section, separate from the active games, of course. As they fill up and go active, they move to their regular place in the active games section.
freeman2 wrote:(4) Have a point system and rank people based on performance. Diplomacy players tend to have a bit of an ego...
Boy, we've been around the block several times on this one. I can't remember how many different methodologies we've either analyzed or tried out. Still, you are correct. We all like to have a measure of our success, and some kind of performance-based ranking would be good. And expected, I believe. One of the methods I don't particularly care for on the judge sites is the "equal points to survivors" approach to gaining points. This leads to lots of games that start and end quickly, so all survivors can share in the redistribution of points. So draws do not become a reality when you are stonewalled or fighting to stop a solo;; they simply become a tactic for point inflation.
Good ideas, Freeman. Keep 'em coming!