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Rally Racer (Pro III)
 
Posts: 1290
Joined: 22 Nov 2014, 4:13 pm

Post 30 Oct 2019, 1:10 pm

This is the first GSL game on Redscape. The hope is to make it a regular. Anyone interested in running a game let me know.

The trial game will be showdown 4, Thieves Fall Out. If you need the showdown rules let me know. We will be using rules section I (basic), II (brawling) and III (special weapons and skills).

There are 6 players/characters in this showdown and it's every man for himself, no allies.
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Indy Car Driver (Pro IV)
 
Posts: 5898
Joined: 08 Apr 2002, 9:45 am

Post 03 Nov 2019, 8:07 am

You don't want to mess with this guy...
jefe.jpg
Truck Series Driver (Pro II)
 
Posts: 38
Joined: 09 Sep 2014, 4:41 pm

Post 03 Nov 2019, 11:27 am

drifter.jpg
The Drifter


Did someone say GOLD?
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Rally Racer (Pro III)
 
Posts: 1290
Joined: 22 Nov 2014, 4:13 pm

Post 08 Nov 2019, 2:39 pm

One shot and a miss and two characters runnin'

Notes:
Segment 1:
C1 - did not specify weapon. moved and cocked 2H.
Segment 3:
C3 - change conditions not met at the time you revealed action
Segment 4:
C2 - C6 no longer in aim zone, aim at nearest hex to C6 instead
End of turn:
C6 - Your first action next turn is still revealed on segment 0, but it's execution is two segments later than normal

Next deadline: turn 2 due Monday, November 11 at 4pm EST/9pm UTC
Theives Fall Out turn 1 legend.png
Theives Fall Out turn 1 results.png
Theives Fall Out turn 1 map.png
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Rally Racer (Pro III)
 
Posts: 1290
Joined: 22 Nov 2014, 4:13 pm

Post 11 Nov 2019, 2:55 pm

Turn 2 notes:

Segment 2:
C2-There is no one in hex G4 so aim at hex
Segment 3:
C1 +2 VP, C3 -8 VP
C4-The "9-Draw&Cock" can move a weapon AND cock it. So you could have played another 2 time segments of actions.
Segment 4:
C2-Still no one in G4 so shot has no effect.
Segment 5:
C1-Second delay card is "Lose Aim". No aim on board so no effect.
C2-Advance cancelled, not enough time. Three cards played total 6 time segments.
End of turn:
C3's weapons are still on/near his body. They can be taken if you are in the same hex and use Draw&Cock. You would NOT draw a delay card for entering the hex.
C1 got 2 delay this turn. That is reduced to 1.
C6 delay is reduced from 2 to 1.
C6 should have been "Down" from last turn. Corrected map this turn.

I should have mentioned it at the beginning, but since this is a "Kill 'em all" showdown, BE hits are automatically "Vital" and therefore "Kill".

Next deadline: turn 3 due Wednesday, November 13 at 4pm EST/9pm UTC
Theives Fall Out turn 2 legend.png
Theives Fall Out turn 2 results.png
Theives Fall Out turn 2 map.png