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Rally Racer (Pro III)
 
Posts: 5583
Joined: 08 Apr 2002, 9:45 am

Post 07 Nov 2018, 6:31 am

Builds are in.

Not may drivers are attempting to play with balance:

+3 Balance (3)
+1 Balance (1)
-1 Balance (1)
-3 Balance (7)

There are no 100 SS cars and three 20 SS cars. One car went with a 180 while another opted for a putt-putt. Tatum, Long, & Rae have identical setups. Ling & Incorpora have the same construction. All other cars are unique.

Start grid bids can ONLY consist of wear! Ties are resolved with 2d6 adjusted by your balance modifier.

Start Bid Deadline: Friday, November 9th @ 8 a.m. EST (1 p.m. GMT)
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Rally Racer (Pro III)
 
Posts: 5583
Joined: 08 Apr 2002, 9:45 am

Post 09 Nov 2018, 7:07 am

The starting grid is set. There were two high bids of 6 for the pole. Five bids of 3 for the middle and the balance modifiers did their job in sorting them.

Turn 1 Deadline: Monday, November 12th @ 8 a.m. EST (1 p.m. GMT)

Reminders on pushing start speed:
A roll of >7 = success (minus 1 engine mod)
A roll of 7 = mis-shift (replot at -40, minus 1 engine mod)
A roll of <7 = fail (replot at 0, minus 1 engine mod)

A start speed roll always begins with a -2 modifier.
Both the balance modifier and the engine modifier are applied.

Examples from row 2:
Beckman would have total mods of -1 (-2, -3, +4).
Swaine would have total mods of +5 (-2, +3, +4).
IstanbulStart.png
User avatar
Rally Racer (Pro III)
 
Posts: 5583
Joined: 08 Apr 2002, 9:45 am

Post 12 Nov 2018, 7:24 am

As expected, the three extremely balanced cars push start speed and begin to punish their engines. There's really not much else to say here, so I won't...

As always, please let me know if you see any errors.

Turn 2 Deadline: Wednesday, November 14th @ 8 a.m. EST (1 p.m. GMT)

I just realized I must modify the personal defaults form to accommodate the test rules. I'll send out another email when complete.
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