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Bruce R. wrote:Well, I am glad to see that all the different Balance options were chosen by at least one player. I had thought that everyone would try the +3 Balance option, so deliberately tried to go against that type with -3. Since others had the same analysis (curses to Tatum & Long), I think the car to watch will be Rando’s design. I expect to see lots of dice rolling from his team and am excited to see how the race plays out.
My initial thought on car design was that not being able to bid skill for pole position has reduced the value of a high start speed. At WBC a few years ago, we ran this track and I played a car with 120 start speed to good effect. Because these test rules dictate we have to bid pole with wear only, it may be too great a sacrifice to have a high start speed if wear is needed for running the corners. I see that nobody built 120 start or even 100 start in this race. Perhaps we should bring back the Speed Circuit rule that pole is won by highest start speed to complement the Balance rules, or some combination of start speed and wear bid?
I will save my other thoughts until after the race end, once the race has played out and we see how this demo shakes out.
Good luck to all!
Chris L. wrote:Going back to the old AH style of start speed dictating pole position is a really interesting idea. I like the idea that it could be a combination of both. Like every wear you bid would add +20mph to your start speed? That way, you'd still have the flexibility of the option to bid for pole, but start speed would still be very meaningful for positioning, AND you wouldn't have the problem of random chance of all the 0 bids being determined by dice rolls.
Will K. wrote:I don't know. That to me seems like a rich get richer kind of thing. I mean, that sort of determination means that 100 starts get an even larger gap to start on the backfield. Added to Chris, your suggestion would not be cost effective, at least under current Build Speed rules. Perhaps 2/20 could work, but even in that case I would do it without the SS dictating.
A thought came to my mind also though. Perhaps a replacement for skill with "Car Stress" basically a driver could bid engine/break mods as halfs with wear, like skill before. Yes this would make it so a -3er would likely bid high cause they are never rolling, but it would give an alternate way to risk.