Turn 10
Westeros 1: Mustering - Muster new Units in Cities and Strongholds.
westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Westeros 3: Punish the Guilty - The holder of the VSB may choose Storm of Swords (Defense orders may not be played during this Planning Phase.), Swing the Sword ( Execute Hostages, March +1 orders may not be played during this Planning Phase.) or Nothing at All.
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Westeros 1: Mustering - Muster new Units in Cities and Strongholds.
Baratheon: (3,2,2,2)
S- Dragonstone, King's Landing
C- Crackclaw Point, The Reach, Yronwood
Greyjoy:(4,3,2,2,2)
Ouch! Westeros aint nice to me now. I'll have to carve out my own little kingdoms on the islands :)
Im choosing not to muster
Stark: (4,3,2,2)
Moat Cailin - footman
Winterfell - footman
White Harbour - ship in port
Westeros 1: Mustering - Muster new Units in Cities and Strongholds.
westeros 2: Game of Thrones - Areas containing the power symbol provide Power. Ports with a ship gain power if their are no enemy ships in the adjacent sea area.
Westeros 3: Punish the Guilty - The holder of the VSB may choose Storm of Swords (Defense orders may not be played during this Planning Phase.), Swing the Sword ( Execute Hostages, March +1 orders may not be played during this Planning Phase.) or Nothing at All.
--------------
Westeros 1: Mustering - Muster new Units in Cities and Strongholds.
Baratheon: (3,2,2,2)
S- Dragonstone, King's Landing
C- Crackclaw Point, The Reach, Yronwood
Greyjoy:(4,3,2,2,2)
Ouch! Westeros aint nice to me now. I'll have to carve out my own little kingdoms on the islands :)
Im choosing not to muster
Stark: (4,3,2,2)
Moat Cailin - footman
Winterfell - footman
White Harbour - ship in port