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Post 09 Mar 2011, 6:43 am

Turn 9

Westeros 1: Mustering - Muster new Units in Cities and Strongholds.
Westeros 2: Clash of Kings - Bid on three areas of Influence.
Westeros 3: Swing the Sword - Execute hostages. March +1 orders may not be played during this planning phase.

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Westeros 1: Mustering - Muster new Units in Cities and Strongholds.
Baratheon: 3,2,2
C- Crackclaw Point muster one Ship in The Narrow Sea
Greyjoy: 4,3,2,2,2
Flints finger: Footman
Seagard: Two footmen
Riverrun: Upgrade to knight
Harrenhall: Footman
Lannisport: Footman
Tyrell 4,3,2,2
Oldtown: 2 Footman
Sunspear: 1 Footman
Yronwood: 1 Footman

Martell has no muster available

Stark: 4,3,2,2
Winterfell - footman + ship on Shivering Sea
Eyre - footman
White Harbour - footman
Moat Caillin - nothing
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Post 12 Mar 2011, 6:59 pm

Westeros 2: Clash of Kings - Bid on three areas of Influence.
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Post 26 Mar 2011, 5:22 am

Iron Throne:
Baratheon bids 5
Greyjoy bids 2
Stark bids 1
Tyrell Bid 1
Martell bids 0

Fiefdom Track:

Stark Bids 13
Baratheon Bids 8
Greyjoy Bids 3
Tyrell Bids 1
Martell Bids 0

Kings Court:
Greyjoy bids 8
Baratheon bids 2
Stark bids 1
Tyrell bids 1

I hope Stark will show some wisdom and use this boon to attack his true enemy, Greyjoy.
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Post 26 Mar 2011, 5:23 am

Westeros 3: Swing the Sword - Execute hostages. March +1 orders may not be played during this planning phase.

Order Assignments:

Baratheon: ***
-Dragonstone: Defense +2*
-Dragonstone port: March +0
-King's Landing: Support +0
-Crackclaw Point: Defense +1
-The Reach: Defense +1
-Blackwater: Support +0
-The Boneway: Move -1
-Blackwater Bay: Support +1*
-The Narrow Sea: Raid +1*

Greyjoy: ***
-Greywater watch: Defense+2*
-Searoad marches: Defense+1
-Harrenhall: Defense+1
-Flints finger: CP*
-Pyke: CP
-Lannisport: CP
-Sunset sea: Raid
-Ironman's bay: Support+1*
-The Golden sound: Support
-Riverrun: Support
-Seagard: March-1

Stark: **
-Shipbreaker Bay - defense +2*
-Bay of Ice - defense +1
-The Mountains of The Moon - defense +1
-White Harbour port - march +0
-Moat Cailling - march -1
-Shivering Sea - support + 1*
-White Harbour - support
-Winterfell port - support
-Karhold - CP
-The Eyre - CP
-The Twins - raid

Tyrell: *
-East Summer Sea: Attack +0
-Storm's End: Attack -1
-Sunspear: CP
-Yronwood: Raid
-Starfall: Defend +1
-Dornish Marches: CP
-Oldtown: Support +0
-Highgarden: Defend +2*
-Redwyne Straits: Support +0
-West Summer Sea: Defend +1
-Saltshore: Nothing

Martell
-support for my ships
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Post 27 Mar 2011, 12:35 pm

Raven:
Harrenhall is cursed! No king sit there for long. The troops are ordered to march out of there (march+0)

Raids:

The Narrow Sea raids The Eyrie and The Shivering Sea.
Baratheon gains one Power for pillaging The Eyre.

Greyjoy's Raid in Sunset Sea has no valid target.

Stark's Raid in The Twins has no valid target.

Tyrell's Raid in Yronwood has no valid target.
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Post 30 Mar 2011, 3:15 pm

The Boneway: March one Footman to Yronwood, do not leave token, call for support from Sea of Dorne.

Tyrell:
I too call for support.

Martell:
Support Baratheon

Battle Rages on:

Baratheon attacks with +1 Footman -1 March +3 Support Sea of Dorne ( 3 Martell ships ) = 3
Tyrell defends with +1 Footman +2 Knight = 3

House Cards:

Renly Baratheon +3 Combat Strength 2 Swords
Mace Tyrell +2 Combat Strength
Special Ability: If you win this battle you may immediately place a support or defense order in this area, removing any orders that were there.

Special Ability Resolution:
NA

Battle Resolution:

Baratheon Combat Strength +1 Footman -1 March +3 Support +3 HC = 6
Tyrell Combat Strength +1 Footman +2 Knight +2 HC = 5

Baratheon wins 6 v 5

Casualties:

Baratheon has 2 Swords, Tyrell has no Forts Tyrell's units are destroyed.

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Greyjoy:
Im immediately pulling out of Harrenhall, not leaving any control behind.

1 Footman to Stoney sept
1 footman to crackclaw point (battle)

All members of the unit will be knighted in the case of a win (motivation beats numbers, eh?) Hey, its only 1 vs 13!

Battle Commences:

Greyjoy attacks with +1 Knight = 1
Baratheon defends with +5 (2 Knights +1 Defense) +1 Support Blackwater (Footman) +4 Support King's Landing (2 Footmen Knight) +3 Support Blackwater Bay (2 Ships +1 Support) = 13

House Cards:

Victarion Greyjoy +1 Combat Strength
Special Ability: If this battle is adjacent to a sea area, gain +1 combat strength and a Fort.
Devan Seaworth: +1 Combat Strength 1 Sword 1 Fort

Special Ability Resolution:

Greyjoy gains +1 Combat Strength and a Fortification.

Battle Resolution:

Greyjoy Combat Strength +1 Knight +2 HC = 3
Baratheon Combat Strength +5 (2 Knights +1 Defense) +8 Support +1 HC = 14

Baratheon wins 14 v 3

Casualties:

Greyjoy's Fortification blocks Baratheon's Sword no Casulaties taken.

Retreat:

Greyjoy Retreats back to Harrenhal
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Post 31 Mar 2011, 5:29 am

Stark
Ship from White Harbour port attacks Narrow Sea

Battle Commences:

Stark attacks with +1 Ship = 1
Baratheon defends with +1 Ship = 1

House Cards:

Robb Stark +4 Combat Strength 2 Swords
Stannis Baratheon +4 Combat Strength
Special Ability: If your opponent has the Iron Throne token you may steal it until the next "Clash of Kings" resolution and gain a sword.

Battle Resolution:
Stark: 1+ Robb HC = 5
Baratheon: 1 + Stannis HC =5

5 v 5 Tie Stark is higher on the Fiefdom Track thus wins the battle.

Baratheon has no vialbe retreat options, the ship is removed.

Baratheon retrieves all his House Cards.
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Post 01 Apr 2011, 6:37 am

Tyrell:

Three Fleets from ESS to Sea of Dorne

Battle Commences:

Tyrell attacks with +3 (3) ships = 3
Martell defends with +3 (3) Ships = 3

House Cards:

The Red Viper +4 Combat Strength 2 Sword
Ser Loras Tyrell + 4 Combat Strength 1 Sword

Battle Resolution:

Tyrell Combat Strength +3 (3) ships +4 HC = 7
Martell Combat Strength +3 (3) Ships +4 HC = 7

7 v 7 Ties Tyrell is higher on the Fiefdon Track thus wins the battle.

Casualties:

Tyrell has one Sword Martelll has no Forts one unit is thus destroyed.

Retreats:

Martell's two remaining Ships, seeing no escape, slowly sink out of sight. removed from the board but not our memeories.

House Martell wipes with the back of his hand the tears slowly streaming down and bids all of you adieu.

-------------

Dragonstone port: Ship to Shipbreaker Bay.

Baratheon: +0 March +1 Ship +3 Support from Blackwater Bay = +4
Stark: +1 Ship +2 Defense = +3
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Post 01 Apr 2011, 10:40 am

House Cards:
Renly Baratheon +3 Combat Strength 2 Swords
Catelyn Stark + 1 Combat Strength
Special Ability - If you are being supported in this battle, gain +2 Combat Strength and One Fort.

Special Ability Resolution:
N/A

Battle Resolution:

Baratheon Combat Strength +0 March +1 Ship +3 Support +3 HC = 7
Stark Combat Strength +1 Ship +2 Defense +1 HC = 4

Baratheon wins 7 v 4

Casualties:

Baratheon has 2 Swords Baratheon has no Fortifications, the Ship is destroyed.
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Post 04 Apr 2011, 7:31 am

Greyjoy:
Knight and one footman to searoad marches
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Post 07 Apr 2011, 5:28 am

Stark:
All forces from Moat Caillin to Seagard

Battle Commences:
Stark attacks with +6 ( 2 Knights 2 Footmen) -1 March = 5
Greyjoy defends with +1 Footman +5 Support Ironman's Bay (4 Ship +1 Support) +4 Support Riverrun (2 Knights) = 10

House Cards:
Bran Stark + 0 Combat Strength
Special Ability: You may retrieve one House Card from your discard pile at the end of the battle.
Andrik the Unsmiling +1 Combat Strength 2 Swords

Special Ability Resolution:
At the end of the battle Stark may retrieve a House Card. Stark reclaims Robb

Battle Resolution:
Stark Combat Strength +6 ( 2 Knights 2 Footmen) -1 March +0 HC = 5
Greyjoy Combat Strength +1 Footman +9 Support +1 HC = 11

Greyjoy wins 11 v 5

Casualties:
Greyjoy has 2 Swords, Stark has no forts Two of his units must be destroyed.
2 Footmen

Retreats:
Stark retreats back to Moat Calin.

---------------------

Storm's End:

2 Knights to Highgarden
1 Footman to Searoad Marches (Battle)

Battle Commences:
Tyrell attacks with +0 (1 footman -1 Token) = 0
Greyjoy defends with +5 (2 Footmen Knight +1 Token) +1 Support The Golden Sound = 6

House Cards:
Margaery Tyrell +1 Combat Strength 2 Forts
Balon Greyjoy +4 Combat Strength
Special Ability: If you win this battle, gain power tokens equal to the difference in total strength in the battle.

Special Ability Resolution:
Determined after After Battle Resolution.
Greyjoy gains 9 power

Battle resolution:

Tyrell Combat Strength +0 (1 footman -1 Token) +1 HC = 1
Greyjoy Combat Strength +5 (2 Footmen Knight +1 Token) +1 Support The Golden Sound +4 HC = 10

Greyjoy wins 10 v 1

Tyrell retreats back to Storm's End.
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Post 07 Apr 2011, 5:28 am

Consolidate Power:

Greyjoy +4
Flint's Finger, +2 Pyke, Lannisport
Stark +2
+2 Karhold
Tyrell +4
+2 Dornish Marches, +2 Sunspear