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Adjutant
 
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Joined: 21 May 2011, 3:45 am

Post 25 May 2016, 7:27 pm

I had an idea for a Gunboat game.

In this game players submit two sets of orders- one is the standard set and the GM only ever see those orders and another set of orders written in code.

The code orders (along with the standard set to the GM) would be due on a certain day and published one day before finalized moves were due. In between the code publication and final orders, players could change one unit's per every four units ( so if you have 4 units you could change 1 or if you had 8 you could change 2). Players would be allowed to change their code once in the game.

The schedule would look something like this:

Day 1 Spring Code Set and GM SET due and Code Published
Day 2 Spring Final Set Due with up to one unit per four changed - If there is a change, Change Code Published
Day 3 Spring Retreat Code Set and GM SET Retreats due and Code Published
Day 4 Spring Retreat Final Set Due (only one can be changed in retreat) If there is a change, Change Code Published
Day 5 Fall Code Set and GM SET due and Code Published
Day 6 Fall Final Set Due with up to one unit per four changed - If there is a change, Change Code Published
Day 7 Fall Code Set and GM SET Retreats due and Code Published
Day 8 Fall Retreat Final Set Due (only one can be changed in retreat) If there is a change, Change Code Published
Day 9 Winter Build Code and GM Set Due and Code Published
Day 10 Winter Code Published


The code needs to be given to the GM so the GM can spot check codes to make sure they're not just nonsense.

Thoughts on this?
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Post 26 May 2016, 1:49 am

Interesting, but doesn't it mean that Russia can switch an order in 1901 but no-one else? That would make it harder for anyone else to break their code since an unknown order might be changed.

Also, once codes start to get broken, it would be very asymmetrical.
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Adjutant
 
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Post 26 May 2016, 11:05 pm

I didn't word it correctly. I meant one unit per up to four units, so that every four you could only do one.

It would like like this

if 1 unit then 1 change
if 2 units then 1 change
if 3 units then 1 change
if 4 units then 1 change
if 5 units then 2 changes
etc.

Yes the game could be over pretty fast if someone can figure out the code, breaking code gives a tremendous advantage. That's one of the reasons, I wanted to allow for a few orders to be changed and to allow players once a game to completely change their code system.
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Post 27 May 2016, 12:51 pm

Can you give an example of a code or two that might be used?
I'm a bit confused by the whole idea ...but that's not too hard to do!
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Post 27 May 2016, 12:58 pm

for an example
could you have say
A PAR - BUR
in a simple code where each letter is plus one
B QBS - CVS ?

Or could you make it a but more complex
something similar
all letters are plus one except vowels are plus 2
A PAR - BUR
C QCS - CWS ?

Is that the general idea? Messing with the spelled out orders?