Your idea promotes large coalitions though, and you again run the risk that people just form alliances at the start of the game which are never broken..
I think it'd be better to take the numbers per power I mentioned and adding 6-8 for a solo requirement, another 2-4 in a 2-country coalition, and after that simply accumulate the numbers per power.
Sure, an E-power would only need 20 to 22 votes, but if he can accumulate those, he deserves the win and everyone else would have had enough time to see it coming and stop it.
If anything, I think the solo numbers might be too high this way..
Also, not sure about only allowing votes for yourself, then they would effectively just be regular victory points..
I think it should be possible to bribe and extort with the voting aspect. If people can't vote for themselves if they vote for someone else, they should think twice.
People who decided they can't win might still vote for someone else in a popularity-contest way, but I'm not sure that's a problem.
It'd be a bit like people throwing the game in regular dip I suppose. If you know you're defeated, it's sort of as good as any strategy.
I think it'd be better to take the numbers per power I mentioned and adding 6-8 for a solo requirement, another 2-4 in a 2-country coalition, and after that simply accumulate the numbers per power.
Sure, an E-power would only need 20 to 22 votes, but if he can accumulate those, he deserves the win and everyone else would have had enough time to see it coming and stop it.
If anything, I think the solo numbers might be too high this way..
Also, not sure about only allowing votes for yourself, then they would effectively just be regular victory points..
I think it should be possible to bribe and extort with the voting aspect. If people can't vote for themselves if they vote for someone else, they should think twice.
People who decided they can't win might still vote for someone else in a popularity-contest way, but I'm not sure that's a problem.
It'd be a bit like people throwing the game in regular dip I suppose. If you know you're defeated, it's sort of as good as any strategy.