mshields wrote:I think the big impact is that the defending power has spend units to patrol and defend against this, but the power with the terrorist is essentially just getting that unit for free, and will just get to rebuild it when it's destroyed. Also, I can use my terrorist against another "E" country, who is prevented from building CTUs at all. (I'm a little curious why that's a rule BTW)
I will tell you! The reason is that I don't want the rules to allow other nations to determine who the controlling nations are without the use of CTU's. When a CTU is built, it is announced that the nation has built it, but not where. By allowing all other E-nations to build CTU's, they could artificially prove they are not controlling nations by building a CTU and then immediately disbanding it the following winter. In addition, if a bunch of E-nations got together, they could likewise artificially out the controlling nations through a process of elimination. I'm not saying this is likely, but I want to avoid the possibility altogether.
Additionally, E nations are not unprotected. Wings are actually more powerful in protecting against Hidden Units, especially on land. The two main benefits to CTUs are the ability to simply remove it from play during a winter phase, and the ability to determine ownership of a Hidden Unit.
It's hard to know how it will play out in practice, but I'm inclined to think my diplomatic approach if I'm a non-E power early on is to simply work with the other nearby non-E powers to eliminate the E's because of the potential for having these secret units.
I agree. We can tweak the rules more, but unless we actually play with them we'll have no idea how they will work. Are they perfect? Probably not. But I'd like to at least see how they work before scrapping the idea altogether.
That strategy of ganging up on E nations is certainly plausible, but to be honest it happens anyway. E nations rarely survive with or without these Hidden Units.